/* Copyright (C) 2003 T. Joseph Carter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "quakedef.h" // Tell startup code that we have a client int cl_available = true; static qboolean vid_usingmouse; static qboolean vid_isfullscreen; static SDL_Surface *screen; ///////////////////////// // Input handling //// //TODO: Add joystick support //TODO: Add error checking //keysym to quake keysym mapping #define tenoh 0,0,0,0,0, 0,0,0,0,0 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh #define hundredoh fiftyoh, fiftyoh static unsigned int tbl_sdltoquake[] = { 0,0,0,0, //SDLK_UNKNOWN = 0, 0,0,0,0, //SDLK_FIRST = 0, K_BACKSPACE, //SDLK_BACKSPACE = 8, K_TAB, //SDLK_TAB = 9, 0,0, 0, //SDLK_CLEAR = 12, K_ENTER, //SDLK_RETURN = 13, 0,0,0,0,0, K_PAUSE, //SDLK_PAUSE = 19, 0,0,0,0,0,0,0, K_ESCAPE, //SDLK_ESCAPE = 27, 0,0,0,0, K_SPACE, //SDLK_SPACE = 32, '!', //SDLK_EXCLAIM = 33, '"', //SDLK_QUOTEDBL = 34, '#', //SDLK_HASH = 35, '$', //SDLK_DOLLAR = 36, 0, '&', //SDLK_AMPERSAND = 38, '\'', //SDLK_QUOTE = 39, '(', //SDLK_LEFTPAREN = 40, ')', //SDLK_RIGHTPAREN = 41, '*', //SDLK_ASTERISK = 42, '+', //SDLK_PLUS = 43, ',', //SDLK_COMMA = 44, '-', //SDLK_MINUS = 45, '.', //SDLK_PERIOD = 46, '/', //SDLK_SLASH = 47, '0', //SDLK_0 = 48, '1', //SDLK_1 = 49, '2', //SDLK_2 = 50, '3', //SDLK_3 = 51, '4', //SDLK_4 = 52, '5', //SDLK_5 = 53, '6', //SDLK_6 = 54, '7', //SDLK_7 = 55, '8', //SDLK_8 = 56, '9', //SDLK_9 = 57, ':', //SDLK_COLON = 58, ';', //SDLK_SEMICOLON = 59, '<', //SDLK_LESS = 60, '=', //SDLK_EQUALS = 61, '>', //SDLK_GREATER = 62, '?', //SDLK_QUESTION = 63, '@', //SDLK_AT = 64, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, '[', //SDLK_LEFTBRACKET = 91, '\\', //SDLK_BACKSLASH = 92, ']', //SDLK_RIGHTBRACKET = 93, '^', //SDLK_CARET = 94, '_', //SDLK_UNDERSCORE = 95, '`', //SDLK_BACKQUOTE = 96, 'a', //SDLK_a = 97, 'b', //SDLK_b = 98, 'c', //SDLK_c = 99, 'd', //SDLK_d = 100, 'e', //SDLK_e = 101, 'f', //SDLK_f = 102, 'g', //SDLK_g = 103, 'h', //SDLK_h = 104, 'i', //SDLK_i = 105, 'j', //SDLK_j = 106, 'k', //SDLK_k = 107, 'l', //SDLK_l = 108, 'm', //SDLK_m = 109, 'n', //SDLK_n = 110, 'o', //SDLK_o = 111, 'p', //SDLK_p = 112, 'q', //SDLK_q = 113, 'r', //SDLK_r = 114, 's', //SDLK_s = 115, 't', //SDLK_t = 116, 'u', //SDLK_u = 117, 'v', //SDLK_v = 118, 'w', //SDLK_w = 119, 'x', //SDLK_x = 120, 'y', //SDLK_y = 121, 'z', //SDLK_z = 122, 0,0,0,0, K_DEL, //SDLK_DELETE = 127, hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0, K_KP_0, //SDLK_KP0 = 256, K_KP_1, //SDLK_KP1 = 257, K_KP_2, //SDLK_KP2 = 258, K_KP_3, //SDLK_KP3 = 259, K_KP_4, //SDLK_KP4 = 260, K_KP_5, //SDLK_KP5 = 261, K_KP_6, //SDLK_KP6 = 262, K_KP_7, //SDLK_KP7 = 263, K_KP_8, //SDLK_KP8 = 264, K_KP_9, //SDLK_KP9 = 265, K_KP_PERIOD,//SDLK_KP_PERIOD = 266, K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267, K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268, K_KP_MINUS, //SDLK_KP_MINUS = 269, K_KP_PLUS, //SDLK_KP_PLUS = 270, K_KP_ENTER, //SDLK_KP_ENTER = 271, K_KP_EQUALS,//SDLK_KP_EQUALS = 272, K_UPARROW, //SDLK_UP = 273, K_DOWNARROW,//SDLK_DOWN = 274, K_RIGHTARROW,//SDLK_RIGHT = 275, K_LEFTARROW,//SDLK_LEFT = 276, K_INS, //SDLK_INSERT = 277, K_HOME, //SDLK_HOME = 278, K_END, //SDLK_END = 279, K_PGUP, //SDLK_PAGEUP = 280, K_PGDN, //SDLK_PAGEDOWN = 281, K_F1, //SDLK_F1 = 282, K_F2, //SDLK_F2 = 283, K_F3, //SDLK_F3 = 284, K_F4, //SDLK_F4 = 285, K_F5, //SDLK_F5 = 286, K_F6, //SDLK_F6 = 287, K_F7, //SDLK_F7 = 288, K_F8, //SDLK_F8 = 289, K_F9, //SDLK_F9 = 290, K_F10, //SDLK_F10 = 291, K_F11, //SDLK_F11 = 292, K_F12, //SDLK_F12 = 293, 0, //SDLK_F13 = 294, 0, //SDLK_F14 = 295, 0, //SDLK_F15 = 296, 0,0,0, K_NUMLOCK, //SDLK_NUMLOCK = 300, K_CAPSLOCK, //SDLK_CAPSLOCK = 301, K_SCROLLOCK,//SDLK_SCROLLOCK= 302, K_SHIFT, //SDLK_RSHIFT = 303, K_SHIFT, //SDLK_LSHIFT = 304, K_CTRL, //SDLK_RCTRL = 305, K_CTRL, //SDLK_LCTRL = 306, K_ALT, //SDLK_RALT = 307, K_ALT, //SDLK_LALT = 308, 0, //SDLK_RMETA = 309, 0, //SDLK_LMETA = 310, 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ 0, //SDLK_MODE = 313, /* "Alt Gr" key */ 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ 0, //SDLK_HELP = 315, 0, //SDLK_PRINT = 316, 0, //SDLK_SYSREQ = 317, K_PAUSE, //SDLK_BREAK = 318, 0, //SDLK_MENU = 319, 0, //SDLK_POWER = 320, /* Power Macintosh power key */ 'e', //SDLK_EURO = 321, /* Some european keyboards */ 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */ }; #undef tenoh #undef fiftyoh #undef hundredoh static int MapKey( unsigned int sdlkey ) { if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) return 0; return tbl_sdltoquake[ sdlkey ]; } static void IN_Activate( qboolean grab ) { if (grab) { if (!vid_usingmouse) { vid_usingmouse = true; cl_ignoremousemove = true; SDL_WM_GrabInput( SDL_GRAB_ON ); SDL_ShowCursor( SDL_DISABLE ); } } else { if (vid_usingmouse) { vid_usingmouse = false; cl_ignoremousemove = true; SDL_WM_GrabInput( SDL_GRAB_OFF ); SDL_ShowCursor( SDL_ENABLE ); } } } void IN_Move( void ) { if( vid_usingmouse ) { int x, y; SDL_GetRelativeMouseState( &x, &y ); in_mouse_x = x; in_mouse_y = y; } } ///////////////////// // Message Handling //// static int Sys_EventFilter( SDL_Event *event ) { //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do #ifdef WIN32 if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO ) return 0; else return 1; #else return 1; #endif } void Sys_SendKeyEvents( void ) { SDL_Event event; while( SDL_PollEvent( &event ) ) switch( event.type ) { case SDL_QUIT: Sys_Quit(); break; case SDL_KEYDOWN: case SDL_KEYUP: Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); break; case SDL_ACTIVEEVENT: if( event.active.state == SDL_APPACTIVE ) { if( event.active.gain ) vid_hidden = false; else vid_hidden = true; } break; case SDL_MOUSEBUTTONDOWN: if( event.button.button == SDL_BUTTON_MIDDLE ) event.button.button = SDL_BUTTON_RIGHT; else if( event.button.button == SDL_BUTTON_RIGHT ) event.button.button = SDL_BUTTON_MIDDLE; Key_Event( K_MOUSE1 + event.button.button - 1, 0, true ); break; case SDL_MOUSEBUTTONUP: if( event.button.button == SDL_BUTTON_MIDDLE ) event.button.button = SDL_BUTTON_RIGHT; else if( event.button.button == SDL_BUTTON_RIGHT ) event.button.button = SDL_BUTTON_MIDDLE; Key_Event( K_MOUSE1 + event.button.button - 1, 0, false ); break; } } ///////////////// // Video system //// void *GL_GetProcAddress(const char *name) { void *p = NULL; p = SDL_GL_GetProcAddress(name); return p; } static int Sys_EventFilter( SDL_Event *event ); void VID_Init (void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init video: %s\n", SDL_GetError()); vid_isfullscreen = false; SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); // init keyboard SDL_EnableUNICODE( SDL_ENABLE ); // enable key repeat since everyone expects it SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); } // set the icon (we dont use SDL here since it would be too much a PITA) #ifdef WIN32 #include "resource.h" #include static void VID_SetCaption() { SDL_SysWMinfo info; HICON icon; // set the caption SDL_WM_SetCaption( gamename, NULL ); // get the HWND handle SDL_VERSION( &info.version ); if( !SDL_GetWMInfo( &info ) ) return; icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); SetClassLong( info.window, GCL_HICON, (LONG) icon ); } #else static void VID_SetCaption() { SDL_WM_SetCaption( gamename, NULL ); } #endif static void VID_OutputVersion() { const SDL_version *version; version = SDL_Linked_Version(); Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, version->major, version->minor, version->patch ); } int VID_InitMode(int fullscreen, int width, int height, int bpp) { int i; int flags = SDL_OPENGL; const char *drivername; VID_OutputVersion(); /* SDL Hack We cant switch from one OpenGL video mode to another. Thus we first switch to some stupid 2D mode and then back to OpenGL. */ #ifndef MACOSX SDL_SetVideoMode( 0, 0, 0, 0 ); #endif // SDL usually knows best drivername = NULL; // COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it i = COM_CheckParm("-gl_driver"); if (i && i < com_argc - 1) drivername = com_argv[i + 1]; if (SDL_GL_LoadLibrary(drivername) < 0) { Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); return false; } qglGetString = GL_GetProcAddress("glGetString"); // Knghtbrd: should do platform-specific extension string function here if (qglGetString == NULL) { VID_Shutdown(); Con_Print("Required OpenGL function glGetString not found\n"); return false; } vid_isfullscreen = false; if (fullscreen) { flags |= SDL_FULLSCREEN; vid_isfullscreen = true; } SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); if (bpp >= 32) { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); } else { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); } screen = SDL_SetVideoMode(width, height, bpp, flags); if (screen == NULL) { Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError); VID_Shutdown(); return false; } VID_SetCaption(); gl_renderer = qglGetString(GL_RENDERER); gl_vendor = qglGetString(GL_VENDOR); gl_version = qglGetString(GL_VERSION); gl_extensions = qglGetString(GL_EXTENSIONS); gl_platform = "SDL"; // Knghtbrd: should assign platform-specific extensions here //TODO: maybe ;) gl_platformextensions = ""; gl_videosyncavailable = false; GL_Init(); vid_hidden = false; vid_activewindow = false; vid_usingmouse = false; return true; } void VID_Shutdown (void) { IN_Activate(false); SDL_QuitSubSystem(SDL_INIT_VIDEO); } int VID_SetGamma (unsigned short *ramps) { return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512); } int VID_GetGamma (unsigned short *ramps) { return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512); } void VID_Finish (void) { Uint8 appstate; qboolean vid_usemouse; if (r_speeds.integer || gl_finish.integer) qglFinish(); SDL_GL_SwapBuffers(); //react on appstate changes appstate = SDL_GetAppState(); if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) vid_activewindow = false; else vid_activewindow = true; vid_usemouse = false; if( vid_mouse.integer && !key_consoleactive && !cls.demoplayback ) vid_usemouse = true; if( vid_isfullscreen ) vid_usemouse = true; if( !vid_activewindow ) vid_usemouse = false; IN_Activate(vid_usemouse); }