#include "quakedef.h" // LordHavoc: these are only set in wgl qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. // LordHavoc: GL_ARB_multitexture support int gl_textureunits; // LordHavoc: GL_ARB_texture_env_combine or GL_EXT_texture_env_combine support int gl_combine_extension = false; // LordHavoc: GL_EXT_compiled_vertex_array support int gl_supportslockarrays = false; cvar_t vid_mode = {0, "vid_mode", "0"}; cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"}; cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"}; cvar_t gl_combine = {0, "gl_combine", "1"}; cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; cvar_t m_filter = {CVAR_SAVE, "m_filter","0"}; // GL_ARB_multitexture //void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); void (GLAPIENTRY *qglActiveTexture) (GLenum); void (GLAPIENTRY *qglClientActiveTexture) (GLenum); // GL_EXT_compiled_vertex_array void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count); void (GLAPIENTRY *qglUnlockArraysEXT) (void); typedef struct { char *name; void **funcvariable; } gl_extensionfunctionlist_t; typedef struct { char *name; gl_extensionfunctionlist_t *funcs; int *enablevariable; char *disableparm; } gl_extensioninfo_t; static gl_extensionfunctionlist_t multitexturefuncs[] = { //{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f}, {"glActiveTextureARB", (void **) &qglActiveTexture}, {"glClientActiveTextureARB", (void **) &qglClientActiveTexture}, {NULL, NULL} }; static gl_extensionfunctionlist_t compiledvertexarrayfuncs[] = { {"glLockArraysEXT", (void **) &qglLockArraysEXT}, {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT}, {NULL, NULL} }; #ifndef WIN32 #include #endif #ifndef WIN32 static void *prjobj = NULL; #endif static void gl_getfuncs_begin(void) { #ifndef WIN32 if (prjobj) dlclose(prjobj); prjobj = dlopen(NULL, RTLD_LAZY); if (prjobj == NULL) { Con_Printf("Unable to open symbol list for main program.\n"); return; } #endif } static void gl_getfuncs_end(void) { #ifndef WIN32 if (prjobj) { dlclose(prjobj); prjobj = NULL; } #endif } static void *gl_getfuncaddress(char *name) { #ifdef WIN32 return (void *) wglGetProcAddress(name); #else return (void *) dlsym(prjobj, name); #endif } static int gl_checkextension(char *name, gl_extensionfunctionlist_t *funcs, char *disableparm) { gl_extensionfunctionlist_t *func; Con_Printf("checking for %s... ", name); for (func = funcs;func && func->name;func++) *func->funcvariable = NULL; if (disableparm && COM_CheckParm(disableparm)) { Con_Printf("disabled by commandline\n"); return false; } if (strstr(gl_extensions, name)) { for (func = funcs;func && func->name != NULL;func++) { if (!(*func->funcvariable = (void *) gl_getfuncaddress(func->name))) { Con_Printf("missing function \"%s\"!\n", func->name); return false; } } Con_Printf("enabled\n"); return true; } else { Con_Printf("not detected\n"); return false; } } void VID_CheckExtensions(void) { Con_Printf("Checking OpenGL extensions...\n"); gl_getfuncs_begin(); gl_combine_extension = false; gl_supportslockarrays = false; gl_textureunits = 1; if (gl_checkextension("GL_ARB_multitexture", multitexturefuncs, "-nomtex")) { glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits); if (gl_textureunits > 1) gl_combine_extension = gl_checkextension("GL_ARB_texture_env_combine", NULL, "-nocombine") || gl_checkextension("GL_EXT_texture_env_combine", NULL, "-nocombine"); else gl_textureunits = 1; // for sanity sake, make sure it's not 0 } gl_supportslockarrays = gl_checkextension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva"); gl_getfuncs_end(); } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void IN_PreMove(void) { } void CL_AdjustAngles(void); void IN_PostMove(void) { // clamp after the move as well to prevent messed up rendering angles CL_AdjustAngles(); } void IN_Mouse(usercmd_t *cmd, float mx, float my) { int mouselook = (in_mlook.state & 1) || freelook.integer; float mouse_x, mouse_y; static float old_mouse_x = 0, old_mouse_y = 0; if (m_filter.integer) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; // LordHavoc: viewzoom affects mouse sensitivity for sniping mouse_x *= sensitivity.value * cl.viewzoom; mouse_y *= sensitivity.value * cl.viewzoom; // Add mouse X/Y movement to cmd if ( (in_strafe.state & 1) || (lookstrafe.integer && mouselook)) cmd->sidemove += m_side.value * mouse_x; else cl.viewangles[YAW] -= m_yaw.value * mouse_x; if (mouselook) V_StopPitchDrift(); if (mouselook && !(in_strafe.state & 1)) cl.viewangles[PITCH] += m_pitch.value * mouse_y; else { if ((in_strafe.state & 1) && noclip_anglehack) cmd->upmove -= m_forward.value * mouse_y; else cmd->forwardmove -= m_forward.value * mouse_y; } } void VID_InitCvars(void) { Cvar_RegisterVariable(&vid_mode); Cvar_RegisterVariable(&vid_mouse); Cvar_RegisterVariable(&vid_fullscreen); Cvar_RegisterVariable(&gl_combine); Cvar_RegisterVariable(&in_pitch_min); Cvar_RegisterVariable(&in_pitch_max); Cvar_RegisterVariable(&m_filter); Cmd_AddCommand("force_centerview", Force_CenterView_f); }