float up, down;
if (in_speed.state & 1)
- speed = host_frametime * cl_anglespeedkey.value;
+ speed = cl.frametime * cl_anglespeedkey.value;
else
- speed = host_frametime;
+ speed = cl.frametime;
if (!(in_strafe.state & 1))
{
return;
//
-// allways dump the first two message, because it may contain leftover inputs
-// from the last level
+// always dump the first two messages, because they may contain leftover inputs from the last level
//
if (++cl.movemessages <= 2)
return;