]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
CPMA-style cl_movement physics settings possible! Variables for it:
[xonotic/darkplaces.git] / cl_input.c
index 352e41330e2c9db390471cb5b8962a8267819dd6..a9da42ccf43cbc494461347617dbf084c3e82e96 100644 (file)
@@ -428,7 +428,7 @@ cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below
 cvar_t cl_movement_friction = {0, "cl_movement_friction", "4", "how fast you slow down (should match sv_friction)"};
 cvar_t cl_movement_wallfriction = {0, "cl_movement_wallfriction", "1", "how fast you slow down while sliding along a wall (should match sv_wallfriction)"};
 cvar_t cl_movement_waterfriction = {0, "cl_movement_waterfriction", "-1", "how fast you slow down (should match sv_waterfriction), if less than 0 the cl_movement_friction variable is used instead"};
-cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"};
+cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "1", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"};
 cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18", "how tall a step you can step in one instant (should match sv_stepheight)"};
 cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10", "how fast you accelerate (should match sv_accelerate)"};
 cvar_t cl_movement_airaccelerate = {0, "cl_movement_airaccelerate", "-1", "how fast you accelerate while in the air (should match sv_airaccelerate), if less than 0 the cl_movement_accelerate variable is used instead"};
@@ -489,8 +489,11 @@ void CL_AdjustAngles (void)
                V_StopPitchDrift ();
 
        cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
+       cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]);
        if (cl.viewangles[YAW] >= 180)
                cl.viewangles[YAW] -= 360;
+       if (cl.viewangles[PITCH] >= 180)
+               cl.viewangles[PITCH] -= 360;
        cl.viewangles[PITCH] = bound(in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
        cl.viewangles[ROLL] = bound(-180, cl.viewangles[ROLL], 180);
 }
@@ -547,20 +550,9 @@ void CL_Input (void)
                cl.cmd.upmove *= cl_movespeedkey.value;
        }
 
-       in_mouse_x = 0;
-       in_mouse_y = 0;
-
        // allow mice or other external controllers to add to the move
        IN_Move ();
 
-       // ignore a mouse move if mouse was activated/deactivated this frame
-       if (cl_ignoremousemoves)
-       {
-               cl_ignoremousemoves--;
-               in_mouse_x = 0;
-               in_mouse_y = 0;
-       }
-
        // apply m_filter if it is on
        mx = in_mouse_x;
        my = in_mouse_y;
@@ -572,8 +564,16 @@ void CL_Input (void)
        old_mouse_x = mx;
        old_mouse_y = my;
 
+       // ignore a mouse move if mouse was activated/deactivated this frame
+       if (cl_ignoremousemoves)
+       {
+               cl_ignoremousemoves--;
+               in_mouse_x = old_mouse_x = 0;
+               in_mouse_y = old_mouse_y = 0;
+       }
+
        // if not in menu, apply mouse move to viewangles/movement
-       if (!cl.csqc_wantsmousemove && in_client_mouse)
+       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
                if (cl_prydoncursor.integer)
@@ -610,6 +610,8 @@ void CL_Input (void)
                        cl.cmd.forwardmove -= m_forward.value * in_mouse_y * modulatedsensitivity;
                }
        }
+       else // don't pitch drift when csqc is controlling the mouse
+               V_StopPitchDrift();
 
        if(v_flipped.integer)
        {
@@ -665,49 +667,6 @@ void CL_UpdatePrydonCursor(void)
        cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
 
-void CL_ClientMovement_ExpireOldMoves(void)
-{
-       int i;
-       int n;
-       // remove stale queue items
-       n = cl.movement_numqueue;
-       cl.movement_numqueue = 0;
-       if (cls.servermovesequence)
-       {
-               for (i = 0;i < n;i++)
-               {
-                       if (cl.movement_queue[i].sequence > cls.servermovesequence)
-                               cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
-                       else
-                               cl.movement_replay_canjump = cl.movement_queue[i].canjump;
-               }
-       }
-}
-
-void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch)
-{
-       // if time has not advanced, do nothing
-       if (cl.movecmd[0].msec <= 0)
-               return;
-       // add to input queue if there is room
-       if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])))
-       {
-               // add to input queue
-               cl.movement_queue[cl.movement_numqueue].sequence = cl.movecmd[0].sequence;
-               cl.movement_queue[cl.movement_numqueue].time = cl.movecmd[0].time;
-               cl.movement_queue[cl.movement_numqueue].frametime = cl.movecmd[0].msec * 0.001;
-               VectorCopy(cl.movecmd[0].viewangles, cl.movement_queue[cl.movement_numqueue].viewangles);
-               cl.movement_queue[cl.movement_numqueue].move[0] = cl.movecmd[0].forwardmove;
-               cl.movement_queue[cl.movement_numqueue].move[1] = cl.movecmd[0].sidemove;
-               cl.movement_queue[cl.movement_numqueue].move[2] = cl.movecmd[0].upmove;
-               cl.movement_queue[cl.movement_numqueue].jump = buttonjump;
-               cl.movement_queue[cl.movement_numqueue].crouch = buttoncrouch;
-               cl.movement_numqueue++;
-       }
-
-       cl.movement_replay = true;
-}
-
 typedef enum waterlevel_e
 {
        WATERLEVEL_NONE,
@@ -738,7 +697,7 @@ typedef struct cl_clientmovement_state_s
        float waterjumptime;
 
        // user command
-       client_movementqueue_t q;
+       usercmd_t cmd;
 }
 cl_clientmovement_state_t;
 
@@ -792,7 +751,7 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
        CL_ClientMovement_Unstick(s);
 
        // set crouched
-       if (s->q.crouch)
+       if (s->cmd.crouch)
        {
                // wants to crouch, this always works..
                if (!s->crouched)
@@ -862,7 +821,7 @@ void CL_ClientMovement_Move(cl_clientmovement_state_t *s)
        trace_t trace3;
        CL_ClientMovement_UpdateStatus(s);
        VectorCopy(s->velocity, primalvelocity);
-       for (bump = 0, t = s->q.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
+       for (bump = 0, t = s->cmd.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
        {
                VectorMA(s->origin, t, s->velocity, neworigin);
                trace = CL_Move(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
@@ -919,12 +878,12 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
 
        // water jump only in certain situations
        // this mimics quakeworld code
-       if (s->q.jump && s->waterlevel == 2 && s->velocity[2] >= -180)
+       if (s->cmd.jump && s->waterlevel == 2 && s->velocity[2] >= -180)
        {
                vec3_t forward;
                vec3_t yawangles;
                vec3_t spot;
-               VectorSet(yawangles, 0, s->q.viewangles[1], 0);
+               VectorSet(yawangles, 0, s->cmd.viewangles[1], 0);
                AngleVectors(yawangles, forward, NULL, NULL);
                VectorMA(s->origin, 24, forward, spot);
                spot[2] += 8;
@@ -937,12 +896,12 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                                s->velocity[2] = 310;
                                s->waterjumptime = 2;
                                s->onground = false;
-                               s->q.canjump = false;
+                               s->cmd.canjump = false;
                        }
                }
        }
 
-       if (!VectorLength2(s->q.move))
+       if (!(s->cmd.forwardmove*s->cmd.forwardmove + s->cmd.sidemove*s->cmd.sidemove + s->cmd.upmove*s->cmd.upmove))
        {
                // drift towards bottom
                VectorSet(wishvel, 0, 0, -60);
@@ -954,9 +913,9 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                vec3_t right;
                vec3_t up;
                // calculate movement vector
-               AngleVectors(s->q.viewangles, forward, right, up);
+               AngleVectors(s->cmd.viewangles, forward, right, up);
                VectorSet(up, 0, 0, 1);
-               VectorMAMAM(s->q.move[0], forward, s->q.move[1], right, s->q.move[2], up, wishvel);
+               VectorMAMAM(s->cmd.forwardmove, forward, s->cmd.sidemove, right, s->cmd.upmove, up, wishvel);
        }
 
        // split wishvel into wishspeed and wishdir
@@ -973,7 +932,7 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
        if (s->waterjumptime <= 0)
        {
                // water friction
-               f = 1 - s->q.frametime * cl.movevars_waterfriction * s->waterlevel;
+               f = 1 - s->cmd.frametime * cl.movevars_waterfriction * (cls.protocol == PROTOCOL_QUAKEWORLD ? s->waterlevel : 1);
                f = bound(0, f, 1);
                VectorScale(s->velocity, f, s->velocity);
 
@@ -981,12 +940,12 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                f = wishspeed - DotProduct(s->velocity, wishdir);
                if (f > 0)
                {
-                       f = min(cl.movevars_wateraccelerate * s->q.frametime * wishspeed, f);
+                       f = min(cl.movevars_wateraccelerate * s->cmd.frametime * wishspeed, f);
                        VectorMA(s->velocity, f, wishdir, s->velocity);
                }
 
                // holding jump button swims upward slowly
-               if (s->q.jump)
+               if (s->cmd.jump)
                {
                        if (s->watertype & SUPERCONTENTS_LAVA)
                                s->velocity[2] =  50;
@@ -1005,6 +964,30 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
        CL_ClientMovement_Move(s);
 }
 
+void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
+{
+       vec_t zspeed, speed, dot, k;
+
+       if(s->cmd.forwardmove == 0 || s->cmd.sidemove != 0)
+               return;
+       
+       zspeed = s->velocity[2];
+       s->velocity[2] = 0;
+       speed = VectorNormalizeLength(s->velocity);
+
+       dot = DotProduct(s->velocity, wishdir);
+       k = 32;
+       k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
+
+       if(dot > 0) { // we can't change direction while slowing down
+               VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
+               VectorNormalize(s->velocity);
+       }
+
+       VectorScale(s->velocity, speed, s->velocity);
+       s->velocity[2] = zspeed;
+}
+
 void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 {
        vec_t friction;
@@ -1022,22 +1005,22 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 
        // jump if on ground with jump button pressed but only if it has been
        // released at least once since the last jump
-       if (s->q.jump)
+       if (s->cmd.jump)
        {
-               if (s->onground && (s->q.canjump || !cl_movement_track_canjump.integer)) // FIXME remove this cvar again when canjump logic actually works, or maybe keep it for mods that allow "pogo-ing"
+               if (s->onground && (s->cmd.canjump || !cl_movement_track_canjump.integer)) // FIXME remove this cvar again when canjump logic actually works, or maybe keep it for mods that allow "pogo-ing"
                {
                        s->velocity[2] += cl.movevars_jumpvelocity;
                        s->onground = false;
-                       s->q.canjump = false;
+                       s->cmd.canjump = false;
                }
        }
        else
-               s->q.canjump = true;
+               s->cmd.canjump = true;
 
        // calculate movement vector
-       VectorSet(yawangles, 0, s->q.viewangles[1], 0);
+       VectorSet(yawangles, 0, s->cmd.viewangles[1], 0);
        AngleVectors(yawangles, forward, right, up);
-       VectorMAM(s->q.move[0], forward, s->q.move[1], right, wishvel);
+       VectorMAM(s->cmd.forwardmove, forward, s->cmd.sidemove, right, wishvel);
 
        // split wishvel into wishspeed and wishdir
        wishspeed = VectorLength(wishvel);
@@ -1054,34 +1037,37 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        {
                // apply edge friction
                f = sqrt(s->velocity[0] * s->velocity[0] + s->velocity[1] * s->velocity[1]);
-               friction = cl.movevars_friction;
-               if (f > 0 && cl.movevars_edgefriction != 1)
+               if (f > 0)
                {
-                       vec3_t neworigin2;
-                       vec3_t neworigin3;
-                       // note: QW uses the full player box for the trace, and yet still
-                       // uses s->origin[2] + s->mins[2], which is clearly an bug, but
-                       // this mimics it for compatibility
-                       VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
-                       VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
-                       if (cls.protocol == PROTOCOL_QUAKEWORLD)
-                               trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
-                       else
-                               trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
-                       if (trace.fraction == 1 && !trace.startsolid)
-                               friction *= cl.movevars_edgefriction;
+                       friction = cl.movevars_friction;
+                       if (cl.movevars_edgefriction != 1)
+                       {
+                               vec3_t neworigin2;
+                               vec3_t neworigin3;
+                               // note: QW uses the full player box for the trace, and yet still
+                               // uses s->origin[2] + s->mins[2], which is clearly an bug, but
+                               // this mimics it for compatibility
+                               VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
+                               VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
+                               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+                                       trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               else
+                                       trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               if (trace.fraction == 1 && !trace.startsolid)
+                                       friction *= cl.movevars_edgefriction;
+                       }
+                       // apply ground friction
+                       f = 1 - s->cmd.frametime * friction * ((f < cl.movevars_stopspeed) ? (cl.movevars_stopspeed / f) : 1);
+                       f = max(f, 0);
+                       VectorScale(s->velocity, f, s->velocity);
                }
-               // apply ground friction
-               f = 1 - s->q.frametime * friction * ((f < cl.movevars_stopspeed) ? (cl.movevars_stopspeed / f) : 1);
-               f = max(f, 0);
-               VectorScale(s->velocity, f, s->velocity);
                addspeed = wishspeed - DotProduct(s->velocity, wishdir);
                if (addspeed > 0)
                {
-                       accelspeed = min(cl.movevars_accelerate * s->q.frametime * wishspeed, addspeed);
+                       accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->q.frametime;
+               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
@@ -1095,9 +1081,26 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        vec_t vel_straight;
                        vec_t vel_z;
                        vec3_t vel_perpend;
+                       float wishspeed2, accel;
 
                        // apply air speed limit
                        wishspeed = min(wishspeed, cl.movevars_maxairspeed);
+                       accel = cl.movevars_airaccelerate;
+                       
+                       // CPM: air control
+                       wishspeed2 = wishspeed;
+                       if(cl.movevars_airstopaccelerate != 0)
+                               if(DotProduct(s->velocity, wishdir) < 0)
+                                       accel = cl.movevars_airstopaccelerate;
+                       if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
+                       {
+                               if(cl.movevars_maxairstrafespeed)
+                                       if(wishspeed > cl.movevars_maxairstrafespeed)
+                                               wishspeed = cl.movevars_maxairstrafespeed;
+                               if(cl.movevars_airstrafeaccelerate)
+                                       accel = cl.movevars_airstrafeaccelerate;
+                       }
+                       // !CPM
 
                        /*
                        addspeed = wishspeed - DotProduct(s->velocity, wishdir);
@@ -1115,16 +1118,19 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 
                        f = wishspeed - vel_straight;
                        if(f > 0)
-                               vel_straight += min(f, cl.movevars_airaccelerate * s->q.frametime * wishspeed) * cl.movevars_airaccel_qw;
+                               vel_straight += min(f, accel * s->cmd.frametime * wishspeed) * cl.movevars_airaccel_qw;
                        if(wishspeed > 0)
-                               vel_straight += min(wishspeed, cl.movevars_airaccelerate * s->q.frametime * wishspeed) * (1 - cl.movevars_airaccel_qw);
+                               vel_straight += min(wishspeed, accel * s->cmd.frametime * wishspeed) * (1 - cl.movevars_airaccel_qw);
 
-                       VectorM(1 - (s->q.frametime * (wishspeed / cl.movevars_maxairspeed) * cl.movevars_airaccel_sideways_friction), vel_perpend, vel_perpend);
+                       VectorM(1 - (s->cmd.frametime * (wishspeed / cl.movevars_maxairspeed) * cl.movevars_airaccel_sideways_friction), vel_perpend, vel_perpend);
 
                        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
                        s->velocity[2] += vel_z;
+
+                       if(cl.movevars_aircontrol)
+                               CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->q.frametime;
+               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
                CL_ClientMovement_Move(s);
        }
 }
@@ -1132,9 +1138,9 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 void CL_ClientMovement_PlayerMove(cl_clientmovement_state_t *s)
 {
        //Con_Printf(" %f", frametime);
-       if (!s->q.jump)
-               s->q.canjump = true;
-       s->waterjumptime -= s->q.frametime;
+       if (!s->cmd.jump)
+               s->cmd.canjump = true;
+       s->waterjumptime -= s->cmd.frametime;
        CL_ClientMovement_UpdateStatus(s);
        if (s->waterlevel >= WATERLEVEL_SWIMMING)
                CL_ClientMovement_Physics_Swim(s);
@@ -1168,6 +1174,10 @@ void CL_UpdateMoveVars(void)
                cl.movevars_friction = cl.statsf[STAT_MOVEVARS_FRICTION];
                cl.movevars_wallfriction = cl.statsf[STAT_MOVEVARS_WALLFRICTION];
                cl.movevars_waterfriction = cl.statsf[STAT_MOVEVARS_WATERFRICTION];
+               cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
+               cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
+               cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
        }
        else
        {
@@ -1189,17 +1199,21 @@ void CL_UpdateMoveVars(void)
                cl.movevars_stepheight = cl_movement_stepheight.value;
                cl.movevars_airaccel_qw = cl_movement_airaccel_qw.value;
                cl.movevars_airaccel_sideways_friction = cl_movement_airaccel_sideways_friction.value;
+               cl.movevars_airstopaccelerate = 0;
+               cl.movevars_airstrafeaccelerate = 0;
+               cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_aircontrol = 0;
        }
 }
 
 void CL_ClientMovement_Replay(void)
 {
        int i;
-       qboolean canjump;
-       double totalmovetime;
+       double totalmovemsec;
        cl_clientmovement_state_t s;
 
-       CL_ClientMovement_ExpireOldMoves();
+       if (cl.movement_predicted && !cl.movement_replay)
+               return;
 
        // set up starting state for the series of moves
        memset(&s, 0, sizeof(s));
@@ -1208,11 +1222,12 @@ void CL_ClientMovement_Replay(void)
        s.crouched = true; // will be updated on first move
        //Con_Printf("movement replay starting org %f %f %f vel %f %f %f\n", s.origin[0], s.origin[1], s.origin[2], s.velocity[0], s.velocity[1], s.velocity[2]);
 
-       totalmovetime = 0;
-       for (i = 0;i < cl.movement_numqueue - 1;i++)
-               totalmovetime += cl.movement_queue[i].frametime;
-       cl.movement_predicted = totalmovetime * 1000.0 >= cl_movement_minping.value && cls.servermovesequence && (cl_movement.integer && !cls.demoplayback && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission);
-       //Con_Printf("%i = %.0f >= %.0f && %i && (%i && %i && %i == %i && %i > 0 && %i\n", cl.movement_predicted, totalmovetime * 1000.0, cl_movement_minping.value, cls.servermovesequence, cl_movement.integer, !cls.demoplayback, cls.signon, SIGNONS, cl.stats[STAT_HEALTH], !cl.intermission);
+       totalmovemsec = 0;
+       for (i = 0;i < CL_MAX_USERCMDS;i++)
+               if (cl.movecmd[i].sequence > cls.servermovesequence)
+                       totalmovemsec += cl.movecmd[i].msec;
+       cl.movement_predicted = totalmovemsec >= cl_movement_minping.value && cls.servermovesequence && (cl_movement.integer && !cls.demoplayback && cls.signon == SIGNONS && cl.stats[STAT_HEALTH] > 0 && !cl.intermission);
+       //Con_Printf("%i = %.0f >= %.0f && %i && (%i && %i && %i == %i && %i > 0 && %i\n", cl.movement_predicted, totalmovemsec, cl_movement_minping.value, cls.servermovesequence, cl_movement.integer, !cls.demoplayback, cls.signon, SIGNONS, cl.stats[STAT_HEALTH], !cl.intermission);
        if (cl.movement_predicted)
        {
                //Con_Printf("%ims\n", cl.movecmd[0].msec);
@@ -1220,48 +1235,44 @@ void CL_ClientMovement_Replay(void)
                // replay the input queue to predict current location
                // note: this relies on the fact there's always one queue item at the end
 
-               canjump = cl.movement_replay_canjump;
-               for (i = 0;i < cl.movement_numqueue;i++)
+               // find how many are still valid
+               for (i = 0;i < CL_MAX_USERCMDS;i++)
+                       if (cl.movecmd[i].sequence <= cls.servermovesequence)
+                               break;
+               // now walk them in oldest to newest order
+               for (i--;i >= 0;i--)
                {
-                       s.q = cl.movement_queue[i];
-                       s.q.canjump = canjump;
+                       s.cmd = cl.movecmd[i];
+                       if (i < CL_MAX_USERCMDS - 1)
+                               s.cmd.canjump = cl.movecmd[i+1].canjump;
                        // if a move is more than 50ms, do it as two moves (matching qwsv)
-                       if (s.q.frametime > 0.05)
+                       //Con_Printf("%i ", s.cmd.msec);
+                       if (s.cmd.frametime > 0.05)
                        {
-                               s.q.frametime *= 0.5;
+                               s.cmd.frametime /= 2;
                                CL_ClientMovement_PlayerMove(&s);
                        }
                        CL_ClientMovement_PlayerMove(&s);
-                       canjump = cl.movement_queue[i].canjump = s.q.canjump;
+                       cl.movecmd[i].canjump = s.cmd.canjump;
                }
+               //Con_Printf("\n");
        }
        else
        {
                // get the first movement queue entry to know whether to crouch and such
-               s.q = cl.movement_queue[0];
+               s.cmd = cl.movecmd[0];
        }
        CL_ClientMovement_UpdateStatus(&s);
 
-       if (cl.movement_replay)
+       if (cls.demoplayback) // for bob, speedometer
+               VectorCopy(cl.mvelocity[0], cl.movement_velocity);
+       else
        {
                cl.movement_replay = false;
-               // update interpolation timestamps if time has passed
-               if (cl.movement_time[0] != cl.movecmd[0].time)
-               {
-                       cl.movement_time[1] = cl.movement_time[0];
-                       cl.movement_time[0] = cl.movecmd[0].time;
-                       cl.movement_time[2] = cl.movecmd[0].time;//time;
-                       VectorCopy(cl.movement_origin, cl.movement_oldorigin);
-                       //VectorCopy(s.origin, cl.entities[cl.playerentity].state_current.origin);
-                       //VectorSet(cl.entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
-               }
-
                // update the interpolation target position and velocity
                VectorCopy(s.origin, cl.movement_origin);
                VectorCopy(s.velocity, cl.movement_velocity);
        }
-       else if(cls.demoplayback) // for bob, speedometer
-               VectorCopy(cl.mvelocity[0], cl.movement_velocity);
 
        // update the onground flag if appropriate
        if (cl.movement_predicted)
@@ -1324,11 +1335,11 @@ void QW_MSG_WriteDeltaUsercmd(sizebuf_t *buf, usercmd_t *from, usercmd_t *to)
        if (bits & QW_CM_ANGLE3)
                MSG_WriteAngle16i(buf, to->viewangles[2]);
        if (bits & QW_CM_FORWARD)
-               MSG_WriteShort(buf, to->forwardmove);
+               MSG_WriteShort(buf, (short) to->forwardmove);
        if (bits & QW_CM_SIDE)
-               MSG_WriteShort(buf, to->sidemove);
+               MSG_WriteShort(buf, (short) to->sidemove);
        if (bits & QW_CM_UP)
-               MSG_WriteShort(buf, to->upmove);
+               MSG_WriteShort(buf, (short) to->upmove);
        if (bits & QW_CM_BUTTONS)
                MSG_WriteByte(buf, to->buttons);
        if (bits & QW_CM_IMPULSE)
@@ -1345,18 +1356,25 @@ usercmd_t nullcmd; // for delta compression of qw moves
 void CL_SendMove(void)
 {
        int i, j, packetloss;
+       int checksumindex;
        int bits;
+       int maxusercmds;
+       usercmd_t *cmd;
        sizebuf_t buf;
        unsigned char data[1024];
        double packettime;
        int msecdelta;
 
-       CL_ClientMovement_ExpireOldMoves();
-
        // if playing a demo, do nothing
        if (!cls.netcon)
                return;
 
+       // we build up cl.movecmd[0] and then decide whether to send or not
+       // the prediction code will use this command even though it has not been
+       // sent yet
+       cl.cmd.time = cl.time;
+       cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
+
        // set button bits
        // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
        bits = 0;
@@ -1386,39 +1404,90 @@ void CL_SendMove(void)
        if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
        if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
 
-       // don't send too often or else network connections can get clogged by a high renderer framerate
+       // set buttons and impulse
+       cl.cmd.buttons = bits;
+       cl.cmd.impulse = in_impulse;
+
+       // set viewangles
+       VectorCopy(cl.viewangles, cl.cmd.viewangles);
+
+       msecdelta = (int)(floor(cl.cmd.time * 1000) - floor(cl.movecmd[1].time * 1000));
+       cl.cmd.msec = (unsigned char)bound(0, msecdelta, 255);
+       // ridiculous value rejection (matches qw)
+       if (cl.cmd.msec > 250)
+               cl.cmd.msec = 100;
+       cl.cmd.frametime = cl.cmd.msec * (1.0 / 1000.0);
+
+       cl.cmd.predicted = cl_movement.integer;
+
+       // movement is set by input code (forwardmove/sidemove/upmove)
+       // always dump the first two moves, because they may contain leftover inputs from the last level
+       if (cl.cmd.sequence <= 2)
+               cl.cmd.forwardmove = cl.cmd.sidemove = cl.cmd.upmove = cl.cmd.impulse = cl.cmd.buttons = 0;
+
+       cl.cmd.jump = (cl.cmd.buttons & 2) != 0;
+       cl.cmd.crouch = 0;
+       switch (cls.protocol)
+       {
+       case PROTOCOL_QUAKEWORLD:
+       case PROTOCOL_QUAKE:
+       case PROTOCOL_QUAKEDP:
+       case PROTOCOL_NEHAHRAMOVIE:
+       case PROTOCOL_NEHAHRABJP:
+       case PROTOCOL_NEHAHRABJP2:
+       case PROTOCOL_NEHAHRABJP3:
+       case PROTOCOL_DARKPLACES1:
+       case PROTOCOL_DARKPLACES2:
+       case PROTOCOL_DARKPLACES3:
+       case PROTOCOL_DARKPLACES4:
+       case PROTOCOL_DARKPLACES5:
+               break;
+       case PROTOCOL_DARKPLACES6:
+       case PROTOCOL_DARKPLACES7:
+               // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
+               cl.cmd.crouch = (cl.cmd.buttons & 16) != 0;
+               break;
+       case PROTOCOL_UNKNOWN:
+               break;
+       }
+
+       cl.movecmd[0] = cl.cmd;
+
+       // don't predict more than 200fps
+       if (realtime >= cl.lastpackettime + 0.005)
+               cl.movement_replay = true; // redo the prediction
+
+       // now decide whether to actually send this move
+       // (otherwise it is only for prediction)
+
+       // don't send too often or else network connections can get clogged by a
+       // high renderer framerate
        packettime = 1.0 / bound(1, cl_netfps.value, 1000);
        // send input every frame in singleplayer
        if (cl.islocalgame)
                packettime = 0;
-       // send the current interpolation time
-       cl.cmd.time = cl.time;
-       cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
-       if (realtime < cl.lastpackettime + packettime && (!cl_netimmediatebuttons.integer || (bits == cl.cmd.buttons && in_impulse == cl.cmd.impulse)))
-               return;
+       // always send if buttons changed or an impulse is pending
+       // even if it violates the rate limit!
+       if (!cl.movecmd[0].impulse && (!cl_netimmediatebuttons.integer || cl.movecmd[0].buttons == cl.movecmd[1].buttons))
+       {
+               // don't choke the connection with packets (obey rate limit)
+               if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
+                       return;
+               // don't send too often (cl_netfps)
+               if (realtime < cl.lastpackettime + packettime)
+                       return;
+       }
        // try to round off the lastpackettime to a multiple of the packet interval
-       // (this causes it to emit packets at a steady beat, and takes advantage
-       //  of the time drift compensation in the cl.time code)
+       // (this causes it to emit packets at a steady beat)
        if (packettime > 0)
                cl.lastpackettime = floor(realtime / packettime) * packettime;
        else
                cl.lastpackettime = realtime;
-       // set the flag indicating that we sent a packet recently
-       cl.movement_needupdate = false;
 
        buf.maxsize = sizeof(data);
        buf.cursize = 0;
        buf.data = data;
 
-       // conditions for sending a move:
-       // if the move advances time or if the game is paused (in which case time
-       // is not advancing)
-       // don't send a new input packet if the connection is still saturated from
-       // the last one (or chat messages, etc)
-       // note: this behavior comes from QW
-       if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
-               return;
-
        // send the movement message
        // PROTOCOL_QUAKE        clc_move = 16 bytes total
        // PROTOCOL_QUAKEDP      clc_move = 16 bytes total
@@ -1435,95 +1504,46 @@ void CL_SendMove(void)
        // set prydon cursor info
        CL_UpdatePrydonCursor();
 
-       // set buttons and impulse
-       cl.cmd.buttons = bits;
-       cl.cmd.impulse = in_impulse;
-
-       // clear button 'click' states
-       in_attack.state  &= ~2;
-       in_jump.state    &= ~2;
-       in_button3.state &= ~2;
-       in_button4.state &= ~2;
-       in_button5.state &= ~2;
-       in_button6.state &= ~2;
-       in_button7.state &= ~2;
-       in_button8.state &= ~2;
-       in_use.state     &= ~2;
-       in_button9.state  &= ~2;
-       in_button10.state &= ~2;
-       in_button11.state &= ~2;
-       in_button12.state &= ~2;
-       in_button13.state &= ~2;
-       in_button14.state &= ~2;
-       in_button15.state &= ~2;
-       in_button16.state &= ~2;
-
-       // clear impulse
-       in_impulse = 0;
-
-       // movement is set by input code (forwardmove/sidemove/upmove)
-
-       // set viewangles
-       VectorCopy(cl.viewangles, cl.cmd.viewangles);
-
-       msecdelta = (int)(floor(cl.cmd.time * 1000) - floor(cl.movecmd[0].time * 1000));
-       cl.cmd.msec = (unsigned char)bound(0, msecdelta, 255);
-       // ridiculous value rejection (matches qw)
-       if (cl.cmd.msec > 250)
-               cl.cmd.msec = 100;
-
-       cl.cmd.predicted = cl_movement.integer;
-
-       // always dump the first two messages, because they may contain leftover inputs from the last level
-       if (cl.cmd.sequence <= 2)
-               cl.cmd.forwardmove = cl.cmd.sidemove = cl.cmd.upmove = cl.cmd.impulse = cl.cmd.buttons = 0;
-
-       // update the cl.movecmd array which holds the most recent moves
-       for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
-               cl.movecmd[i] = cl.movecmd[i-1];
-       cl.movecmd[0] = cl.cmd;
-
-       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS)
        {
-               int checksumindex;
-
-               CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
-               MSG_WriteByte(&buf, qw_clc_move);
-               // save the position for a checksum byte
-               checksumindex = buf.cursize;
-               MSG_WriteByte(&buf, 0);
-               // packet loss percentage
-               for (j = 0, packetloss = 0;j < NETGRAPH_PACKETS;j++)
-                       if (cls.netcon->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
-                               packetloss++;
-               packetloss = packetloss * 100 / NETGRAPH_PACKETS;
-               MSG_WriteByte(&buf, packetloss);
-               // write most recent 3 moves
-               QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
-               QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
-               QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
-               // calculate the checksum
-               buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->outgoing_unreliable_sequence);
-               // if delta compression history overflows, request no delta
-               if (cls.netcon->outgoing_unreliable_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
-                       cl.qw_validsequence = 0;
-               // request delta compression if appropriate
-               if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+               switch (cls.protocol)
                {
-                       cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
-                       MSG_WriteByte(&buf, qw_clc_delta);
-                       MSG_WriteByte(&buf, cl.qw_validsequence & 255);
-               }
-               else
-                       cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = -1;
-       }
-       else if (cls.signon == SIGNONS)
-       {
-               if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
-               {
-                       CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
+               case PROTOCOL_QUAKEWORLD:
+                       MSG_WriteByte(&buf, qw_clc_move);
+                       // save the position for a checksum byte
+                       checksumindex = buf.cursize;
+                       MSG_WriteByte(&buf, 0);
+                       // packet loss percentage
+                       for (j = 0, packetloss = 0;j < NETGRAPH_PACKETS;j++)
+                               if (cls.netcon->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                                       packetloss++;
+                       packetloss = packetloss * 100 / NETGRAPH_PACKETS;
+                       MSG_WriteByte(&buf, packetloss);
+                       // write most recent 3 moves
+                       QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
+                       QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
+                       QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
+                       // calculate the checksum
+                       buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->outgoing_unreliable_sequence);
+                       // if delta compression history overflows, request no delta
+                       if (cls.netcon->outgoing_unreliable_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+                               cl.qw_validsequence = 0;
+                       // request delta compression if appropriate
+                       if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+                       {
+                               cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+                               MSG_WriteByte(&buf, qw_clc_delta);
+                               MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+                       }
+                       else
+                               cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = -1;
+                       break;
+               case PROTOCOL_QUAKE:
+               case PROTOCOL_QUAKEDP:
+               case PROTOCOL_NEHAHRAMOVIE:
+               case PROTOCOL_NEHAHRABJP:
+               case PROTOCOL_NEHAHRABJP2:
+               case PROTOCOL_NEHAHRABJP3:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
                        MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
@@ -1537,11 +1557,9 @@ void CL_SendMove(void)
                        // 2 bytes
                        MSG_WriteByte (&buf, cl.movecmd[0].buttons);
                        MSG_WriteByte (&buf, cl.movecmd[0].impulse);
-               }
-               else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
-               {
-                       CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
+                       break;
+               case PROTOCOL_DARKPLACES2:
+               case PROTOCOL_DARKPLACES3:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
                        MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
@@ -1555,11 +1573,10 @@ void CL_SendMove(void)
                        // 2 bytes
                        MSG_WriteByte (&buf, cl.movecmd[0].buttons);
                        MSG_WriteByte (&buf, cl.movecmd[0].impulse);
-               }
-               else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
-               {
-                       CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, false);
-
+                       break;
+               case PROTOCOL_DARKPLACES1:
+               case PROTOCOL_DARKPLACES4:
+               case PROTOCOL_DARKPLACES5:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
                        MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
@@ -1573,15 +1590,8 @@ void CL_SendMove(void)
                        // 2 bytes
                        MSG_WriteByte (&buf, cl.movecmd[0].buttons);
                        MSG_WriteByte (&buf, cl.movecmd[0].impulse);
-               }
-               else if (cls.signon == SIGNONS)
-               {
-                       int maxusercmds;
-                       usercmd_t *cmd;
-
-                       // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
-                       CL_ClientMovement_Input((cl.movecmd[0].buttons & 2) != 0, (cl.movecmd[0].buttons & 16) != 0);
-
+               case PROTOCOL_DARKPLACES6:
+               case PROTOCOL_DARKPLACES7:
                        // set the maxusercmds variable to limit how many should be sent
                        maxusercmds = bound(1, cl_netrepeatinput.integer + 1, CL_MAX_USERCMDS);
                        // when movement prediction is off, there's not much point in repeating old input as it will just be ignored
@@ -1625,6 +1635,9 @@ void CL_SendMove(void)
                                MSG_WriteFloat (&buf, cmd->cursor_impact[2]);
                                MSG_WriteShort (&buf, cmd->cursor_entitynumber);
                        }
+                       break;
+               case PROTOCOL_UNKNOWN:
+                       break;
                }
        }
 
@@ -1662,6 +1675,34 @@ void CL_SendMove(void)
        if (buf.cursize || cls.netcon->message.cursize)
                NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, max(20*(buf.cursize+40), cl_rate.integer), false);
 
+       // update the cl.movecmd array which holds the most recent moves,
+       // because we now need a new slot for the next input
+       for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
+               cl.movecmd[i] = cl.movecmd[i-1];
+       cl.movecmd[0].msec = 0;
+       cl.movecmd[0].frametime = 0;
+
+       // clear button 'click' states
+       in_attack.state  &= ~2;
+       in_jump.state    &= ~2;
+       in_button3.state &= ~2;
+       in_button4.state &= ~2;
+       in_button5.state &= ~2;
+       in_button6.state &= ~2;
+       in_button7.state &= ~2;
+       in_button8.state &= ~2;
+       in_use.state     &= ~2;
+       in_button9.state  &= ~2;
+       in_button10.state &= ~2;
+       in_button11.state &= ~2;
+       in_button12.state &= ~2;
+       in_button13.state &= ~2;
+       in_button14.state &= ~2;
+       in_button15.state &= ~2;
+       in_button16.state &= ~2;
+       // clear impulse
+       in_impulse = 0;
+
        if (cls.netcon->message.overflowed)
        {
                Con_Print("CL_SendMove: lost server connection\n");