]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
CPMA-style cl_movement physics settings possible! Variables for it:
[xonotic/darkplaces.git] / cl_input.c
index c1430ec40890c23428202ec7336ebc3b559cf2eb..a9da42ccf43cbc494461347617dbf084c3e82e96 100644 (file)
@@ -428,7 +428,7 @@ cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below
 cvar_t cl_movement_friction = {0, "cl_movement_friction", "4", "how fast you slow down (should match sv_friction)"};
 cvar_t cl_movement_wallfriction = {0, "cl_movement_wallfriction", "1", "how fast you slow down while sliding along a wall (should match sv_wallfriction)"};
 cvar_t cl_movement_waterfriction = {0, "cl_movement_waterfriction", "-1", "how fast you slow down (should match sv_waterfriction), if less than 0 the cl_movement_friction variable is used instead"};
-cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"};
+cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "1", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"};
 cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18", "how tall a step you can step in one instant (should match sv_stepheight)"};
 cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10", "how fast you accelerate (should match sv_accelerate)"};
 cvar_t cl_movement_airaccelerate = {0, "cl_movement_airaccelerate", "-1", "how fast you accelerate while in the air (should match sv_airaccelerate), if less than 0 the cl_movement_accelerate variable is used instead"};
@@ -550,20 +550,9 @@ void CL_Input (void)
                cl.cmd.upmove *= cl_movespeedkey.value;
        }
 
-       in_mouse_x = 0;
-       in_mouse_y = 0;
-
        // allow mice or other external controllers to add to the move
        IN_Move ();
 
-       // ignore a mouse move if mouse was activated/deactivated this frame
-       if (cl_ignoremousemoves)
-       {
-               cl_ignoremousemoves--;
-               in_mouse_x = 0;
-               in_mouse_y = 0;
-       }
-
        // apply m_filter if it is on
        mx = in_mouse_x;
        my = in_mouse_y;
@@ -575,8 +564,16 @@ void CL_Input (void)
        old_mouse_x = mx;
        old_mouse_y = my;
 
+       // ignore a mouse move if mouse was activated/deactivated this frame
+       if (cl_ignoremousemoves)
+       {
+               cl_ignoremousemoves--;
+               in_mouse_x = old_mouse_x = 0;
+               in_mouse_y = old_mouse_y = 0;
+       }
+
        // if not in menu, apply mouse move to viewangles/movement
-       if (!cl.csqc_wantsmousemove && in_client_mouse)
+       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
                if (cl_prydoncursor.integer)
@@ -935,7 +932,7 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
        if (s->waterjumptime <= 0)
        {
                // water friction
-               f = 1 - s->cmd.frametime * cl.movevars_waterfriction * s->waterlevel;
+               f = 1 - s->cmd.frametime * cl.movevars_waterfriction * (cls.protocol == PROTOCOL_QUAKEWORLD ? s->waterlevel : 1);
                f = bound(0, f, 1);
                VectorScale(s->velocity, f, s->velocity);
 
@@ -967,6 +964,30 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
        CL_ClientMovement_Move(s);
 }
 
+void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
+{
+       vec_t zspeed, speed, dot, k;
+
+       if(s->cmd.forwardmove == 0 || s->cmd.sidemove != 0)
+               return;
+       
+       zspeed = s->velocity[2];
+       s->velocity[2] = 0;
+       speed = VectorNormalizeLength(s->velocity);
+
+       dot = DotProduct(s->velocity, wishdir);
+       k = 32;
+       k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
+
+       if(dot > 0) { // we can't change direction while slowing down
+               VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
+               VectorNormalize(s->velocity);
+       }
+
+       VectorScale(s->velocity, speed, s->velocity);
+       s->velocity[2] = zspeed;
+}
+
 void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 {
        vec_t friction;
@@ -1016,27 +1037,30 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        {
                // apply edge friction
                f = sqrt(s->velocity[0] * s->velocity[0] + s->velocity[1] * s->velocity[1]);
-               friction = cl.movevars_friction;
-               if (f > 0 && cl.movevars_edgefriction != 1)
+               if (f > 0)
                {
-                       vec3_t neworigin2;
-                       vec3_t neworigin3;
-                       // note: QW uses the full player box for the trace, and yet still
-                       // uses s->origin[2] + s->mins[2], which is clearly an bug, but
-                       // this mimics it for compatibility
-                       VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
-                       VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
-                       if (cls.protocol == PROTOCOL_QUAKEWORLD)
-                               trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
-                       else
-                               trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
-                       if (trace.fraction == 1 && !trace.startsolid)
-                               friction *= cl.movevars_edgefriction;
+                       friction = cl.movevars_friction;
+                       if (cl.movevars_edgefriction != 1)
+                       {
+                               vec3_t neworigin2;
+                               vec3_t neworigin3;
+                               // note: QW uses the full player box for the trace, and yet still
+                               // uses s->origin[2] + s->mins[2], which is clearly an bug, but
+                               // this mimics it for compatibility
+                               VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
+                               VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
+                               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+                                       trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               else
+                                       trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               if (trace.fraction == 1 && !trace.startsolid)
+                                       friction *= cl.movevars_edgefriction;
+                       }
+                       // apply ground friction
+                       f = 1 - s->cmd.frametime * friction * ((f < cl.movevars_stopspeed) ? (cl.movevars_stopspeed / f) : 1);
+                       f = max(f, 0);
+                       VectorScale(s->velocity, f, s->velocity);
                }
-               // apply ground friction
-               f = 1 - s->cmd.frametime * friction * ((f < cl.movevars_stopspeed) ? (cl.movevars_stopspeed / f) : 1);
-               f = max(f, 0);
-               VectorScale(s->velocity, f, s->velocity);
                addspeed = wishspeed - DotProduct(s->velocity, wishdir);
                if (addspeed > 0)
                {
@@ -1057,9 +1081,26 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        vec_t vel_straight;
                        vec_t vel_z;
                        vec3_t vel_perpend;
+                       float wishspeed2, accel;
 
                        // apply air speed limit
                        wishspeed = min(wishspeed, cl.movevars_maxairspeed);
+                       accel = cl.movevars_airaccelerate;
+                       
+                       // CPM: air control
+                       wishspeed2 = wishspeed;
+                       if(cl.movevars_airstopaccelerate != 0)
+                               if(DotProduct(s->velocity, wishdir) < 0)
+                                       accel = cl.movevars_airstopaccelerate;
+                       if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
+                       {
+                               if(cl.movevars_maxairstrafespeed)
+                                       if(wishspeed > cl.movevars_maxairstrafespeed)
+                                               wishspeed = cl.movevars_maxairstrafespeed;
+                               if(cl.movevars_airstrafeaccelerate)
+                                       accel = cl.movevars_airstrafeaccelerate;
+                       }
+                       // !CPM
 
                        /*
                        addspeed = wishspeed - DotProduct(s->velocity, wishdir);
@@ -1077,14 +1118,17 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 
                        f = wishspeed - vel_straight;
                        if(f > 0)
-                               vel_straight += min(f, cl.movevars_airaccelerate * s->cmd.frametime * wishspeed) * cl.movevars_airaccel_qw;
+                               vel_straight += min(f, accel * s->cmd.frametime * wishspeed) * cl.movevars_airaccel_qw;
                        if(wishspeed > 0)
-                               vel_straight += min(wishspeed, cl.movevars_airaccelerate * s->cmd.frametime * wishspeed) * (1 - cl.movevars_airaccel_qw);
+                               vel_straight += min(wishspeed, accel * s->cmd.frametime * wishspeed) * (1 - cl.movevars_airaccel_qw);
 
                        VectorM(1 - (s->cmd.frametime * (wishspeed / cl.movevars_maxairspeed) * cl.movevars_airaccel_sideways_friction), vel_perpend, vel_perpend);
 
                        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
                        s->velocity[2] += vel_z;
+
+                       if(cl.movevars_aircontrol)
+                               CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
                s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
                CL_ClientMovement_Move(s);
@@ -1130,6 +1174,10 @@ void CL_UpdateMoveVars(void)
                cl.movevars_friction = cl.statsf[STAT_MOVEVARS_FRICTION];
                cl.movevars_wallfriction = cl.statsf[STAT_MOVEVARS_WALLFRICTION];
                cl.movevars_waterfriction = cl.statsf[STAT_MOVEVARS_WATERFRICTION];
+               cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
+               cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
+               cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
        }
        else
        {
@@ -1151,6 +1199,10 @@ void CL_UpdateMoveVars(void)
                cl.movevars_stepheight = cl_movement_stepheight.value;
                cl.movevars_airaccel_qw = cl_movement_airaccel_qw.value;
                cl.movevars_airaccel_sideways_friction = cl_movement_airaccel_sideways_friction.value;
+               cl.movevars_airstopaccelerate = 0;
+               cl.movevars_airstrafeaccelerate = 0;
+               cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_aircontrol = 0;
        }
 }
 
@@ -1283,11 +1335,11 @@ void QW_MSG_WriteDeltaUsercmd(sizebuf_t *buf, usercmd_t *from, usercmd_t *to)
        if (bits & QW_CM_ANGLE3)
                MSG_WriteAngle16i(buf, to->viewangles[2]);
        if (bits & QW_CM_FORWARD)
-               MSG_WriteShort(buf, to->forwardmove);
+               MSG_WriteShort(buf, (short) to->forwardmove);
        if (bits & QW_CM_SIDE)
-               MSG_WriteShort(buf, to->sidemove);
+               MSG_WriteShort(buf, (short) to->sidemove);
        if (bits & QW_CM_UP)
-               MSG_WriteShort(buf, to->upmove);
+               MSG_WriteShort(buf, (short) to->upmove);
        if (bits & QW_CM_BUTTONS)
                MSG_WriteByte(buf, to->buttons);
        if (bits & QW_CM_IMPULSE)
@@ -1416,7 +1468,7 @@ void CL_SendMove(void)
                packettime = 0;
        // always send if buttons changed or an impulse is pending
        // even if it violates the rate limit!
-       if (!cl_netimmediatebuttons.integer || (cl.movecmd[0].buttons == cl.movecmd[1].buttons && !cl.movecmd[0].impulse))
+       if (!cl.movecmd[0].impulse && (!cl_netimmediatebuttons.integer || cl.movecmd[0].buttons == cl.movecmd[1].buttons))
        {
                // don't choke the connection with packets (obey rate limit)
                if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)