]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
Forgot to update build number for 105 release
[xonotic/darkplaces.git] / cl_main.c
index 538b19c511ab797ce5acefd7c1e74db7d527d530..2339a64445f65e594da6a2b7155fd327a7cebd3a 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -41,11 +41,11 @@ cvar_t      m_yaw = {"m_yaw","0.022", true};
 cvar_t m_forward = {"m_forward","1", true};
 cvar_t m_side = {"m_side","0.8", true};
 
+cvar_t freelook = {"freelook", "1", true};
 
 client_static_t        cls;
 client_state_t cl;
 // FIXME: put these on hunk?
-efrag_t                        cl_efrags[MAX_EFRAGS];
 entity_t               cl_entities[MAX_EDICTS];
 entity_t               cl_static_entities[MAX_STATIC_ENTITIES];
 lightstyle_t   cl_lightstyle[MAX_LIGHTSTYLES];
@@ -73,7 +73,6 @@ void CL_ClearState (void)
        SZ_Clear (&cls.message);
 
 // clear other arrays  
-       memset (cl_efrags, 0, sizeof(cl_efrags));
        memset (cl_entities, 0, sizeof(cl_entities));
        memset (cl_dlights, 0, sizeof(cl_dlights));
        memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
@@ -82,20 +81,10 @@ void CL_ClearState (void)
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < MAX_EDICTS;i++)
        {
-               cl_entities[i].baseline.alpha = 255;
-               cl_entities[i].baseline.scale = 16;
-               cl_entities[i].baseline.glowsize = 0;
-               cl_entities[i].baseline.glowcolor = 254;
-               cl_entities[i].baseline.colormod = 255;
+               ClearStateToDefault(&cl_entities[i].state_baseline);
+               ClearStateToDefault(&cl_entities[i].state_previous);
+               ClearStateToDefault(&cl_entities[i].state_current);
        }
-
-//
-// allocate the efrags and chain together into a free list
-//
-       cl.free_efrags = cl_efrags;
-       for (i=0 ; i<MAX_EFRAGS-1 ; i++)
-               cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
-       cl.free_efrags[i].entnext = NULL;
 }
 
 /*
@@ -110,9 +99,12 @@ void CL_Disconnect (void)
 {
 // stop sounds (especially looping!)
        S_StopAllSounds (true);
-       
-// bring the console down and fade the colors back to normal
-//     SCR_BringDownConsole ();
+
+       // clear contents blends
+       cl.cshifts[0].percent = 0;
+       cl.cshifts[1].percent = 0;
+       cl.cshifts[2].percent = 0;
+       cl.cshifts[3].percent = 0;
 
 // if running a local server, shut it down
        if (cls.demoplayback)
@@ -175,9 +167,6 @@ void CL_EstablishConnection (char *host)
        cls.signon = 0;                         // need all the signon messages before playing
 }
 
-extern int numgltextures;
-extern int texels;
-
 /*
 =====================
 CL_SignonReply
@@ -223,9 +212,8 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                break;
                
        case 4:
-               SCR_EndLoadingPlaque ();                // allow normal screen updates
-               // LordHavoc: debugging purposes
-               Con_DPrintf("GLQuake texture slots in use: %i : %i : %i texels\n", texture_extension_number, numgltextures, texels);
+//             SCR_EndLoadingPlaque ();                // allow normal screen updates
+               Con_ClearNotify();
                break;
        }
 }
@@ -244,7 +232,7 @@ void CL_NextDemo (void)
        if (cls.demonum == -1)
                return;         // don't play demos
 
-       SCR_BeginLoadingPlaque ();
+//     SCR_BeginLoadingPlaque ();
 
        if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
        {
@@ -272,16 +260,15 @@ void CL_PrintEntities_f (void)
        entity_t        *ent;
        int                     i;
        
-       for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
+       for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
        {
-               Con_Printf ("%3i:",i);
-               if (!ent->model)
+               Con_Printf ("%3i:", i);
+               if (!ent->render.model)
                {
                        Con_Printf ("EMPTY\n");
                        continue;
                }
-               Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
-               ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
+               Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->render.model->name, ent->render.frame, ent->render.origin[0], ent->render.origin[1], ent->render.origin[2], ent->render.angles[0], ent->render.angles[1], ent->render.angles[2]);
        }
 }
 
@@ -292,42 +279,39 @@ CL_AllocDlight
 
 ===============
 */
-dlight_t *CL_AllocDlight (int key)
+void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
 {
        int             i;
        dlight_t        *dl;
 
 // first look for an exact key match
-       if (key)
+       if (ent)
        {
                dl = cl_dlights;
-               for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
-               {
-                       if (dl->key == key)
-                       {
-                               memset (dl, 0, sizeof(*dl));
-                               dl->key = key;
-                               return dl;
-                       }
-               }
+               for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+                       if (dl->ent == ent)
+                               goto dlightsetup;
        }
 
 // then look for anything else
        dl = cl_dlights;
-       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
-       {
-               if (dl->die < cl.time)
-               {
-                       memset (dl, 0, sizeof(*dl));
-                       dl->key = key;
-                       return dl;
-               }
-       }
+       for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+               if (!dl->radius)
+                       goto dlightsetup;
+
+       // unable to find one
+       return;
 
-       dl = &cl_dlights[0];
+dlightsetup:
        memset (dl, 0, sizeof(*dl));
-       dl->key = key;
-       return dl;
+       dl->ent = ent;
+       VectorCopy(org, dl->origin);
+       dl->radius = radius;
+       dl->color[0] = red;
+       dl->color[1] = green;
+       dl->color[2] = blue;
+       dl->decay = decay;
+       dl->die = cl.time + lifetime;
 }
 
 
@@ -345,12 +329,20 @@ void CL_DecayLights (void)
        
        time = cl.time - cl.oldtime;
 
+       c_dlights = 0;
        dl = cl_dlights;
        for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
        {
-               if (dl->die < cl.time || !dl->radius)
+               if (!dl->radius)
                        continue;
-               
+               if (dl->die < cl.time)
+               {
+                       dl->radius = 0;
+                       continue;
+               }
+
+               c_dlights++; // count every dlight in use
+
                dl->radius -= time*dl->decay;
                if (dl->radius < 0)
                        dl->radius = 0;
@@ -371,8 +363,9 @@ float       CL_LerpPoint (void)
        float   f, frac;
 
        f = cl.mtime[0] - cl.mtime[1];
-       
-       if (!f || cl_nolerp.value || cls.timedemo || sv.active)
+
+       // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
+       if (!f || cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1))
        {
                cl.time = cl.mtime[0];
                return 1;
@@ -384,13 +377,13 @@ float     CL_LerpPoint (void)
                f = 0.1;
        }
        frac = (cl.time - cl.mtime[1]) / f;
-//Con_Printf ("frac: %f\n",frac);
+//     Con_Printf ("frac: %f\n",frac);
        if (frac < 0)
        {
                if (frac < -0.01)
                {
                        cl.time = cl.mtime[1];
-//                             Con_Printf ("low frac\n");
+//                     Con_Printf ("low frac\n");
                }
                frac = 0;
        }
@@ -399,7 +392,7 @@ float       CL_LerpPoint (void)
                if (frac > 1.01)
                {
                        cl.time = cl.mtime[0];
-//                             Con_Printf ("high frac\n");
+//                     Con_Printf ("high frac\n");
                }
                frac = 1;
        }
@@ -407,6 +400,37 @@ float      CL_LerpPoint (void)
        return frac;
 }
 
+float CL_EntityLerpPoint (entity_t *ent)
+{
+       float   f;
+
+       if (cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1))
+               return 1;
+
+       f = ent->state_current.time - ent->state_previous.time;
+//     Con_Printf(" %g-%g=%g", ent->state_current.time, ent->state_previous.time, f);
+
+       if (f <= 0)
+               return 1;
+       if (f >= 0.1)
+               f = 0.1;
+
+//     Con_Printf(" %g-%g/%g=%f", cl.time, ent->state_previous.time, f, (cl.time - ent->state_previous.time) / f);
+       f = (cl.time - ent->state_previous.time) / f;
+       return bound(0, f, 1);
+}
+
+void CL_RelinkStaticEntities(void)
+{
+       entity_t *ent, *endent;
+       if (cl.num_statics > MAX_VISEDICTS)
+               Host_Error("CL_RelinkStaticEntities: cl.num_statics > MAX_VISEDICTS??\n");
+
+       ent = cl_static_entities;
+       endent = ent + cl.num_statics;
+       for (;ent < endent;ent++)
+               cl_visedicts[cl_numvisedicts++] = ent;
+}
 
 /*
 ===============
@@ -417,29 +441,27 @@ void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent);
 void CL_RelinkEntities (void)
 {
        entity_t        *ent;
-       int                     i, j;
-       float           frac, f, d;
-       vec3_t          delta;
-       float           bobjrotate;
-       vec3_t          oldorg;
-       dlight_t        *dl;
-       byte            *tempcolor;
+       int                     i, j, glowcolor, effects;
+       float           frac, f, d, bobjrotate/*, bobjoffset*/, dlightradius, glowsize;
+       vec3_t          oldorg, delta, dlightcolor;
 
 // determine partial update time       
        frac = CL_LerpPoint ();
 
        cl_numvisedicts = 0;
 
+       CL_RelinkStaticEntities();
+
 //
 // interpolate player info
 //
-       for (i=0 ; i<3 ; i++)
+       for (i = 0;i < 3;i++)
                cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
 
        if (cls.demoplayback)
        {
        // interpolate the angles       
-               for (j=0 ; j<3 ; j++)
+               for (j = 0;j < 3;j++)
                {
                        d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
                        if (d > 180)
@@ -450,203 +472,224 @@ void CL_RelinkEntities (void)
                }
        }
        
-       bobjrotate = anglemod(100*cl.time);
+       bobjrotate = ANGLEMOD(100*cl.time);
+//     bobjoffset = cos(180 * cl.time * M_PI / 180) * 4.0f + 4.0f;
        
 // start on the entity after the world
-       for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
+       for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
        {
-               if (!ent->model)
-               {       // empty slot
-                       if (ent->forcelink)
-                               R_RemoveEfrags (ent);   // just became empty
+               // if the object wasn't included in the latest packet, remove it
+               if (!ent->state_current.active)
                        continue;
-               }
 
-// if the object wasn't included in the last packet, remove it
-               if (ent->msgtime != cl.mtime[0])
-               {
-                       ent->model = NULL;
-                       // LordHavoc: free on the same frame, not the next
-                       if (ent->forcelink)
-                               R_RemoveEfrags (ent);   // just became empty
-                       continue;
-               }
+               VectorCopy (ent->render.origin, oldorg);
 
-               // LordHavoc: animation interpolation, note: framegroups partially override this in the renderer
-               /*
-               if (ent->model != ent->lerp_model || ent->lerp_time > cl.time)
+               if (!ent->state_previous.active)
                {
-                       ent->lerp_frame1 = ent->lerp_frame2 = ent->frame;
-                       ent->lerp_time = cl.time;
-                       ent->lerp = 0;
+                       // only one state available
+                       VectorCopy (ent->state_current.origin, ent->render.origin);
+                       VectorCopy (ent->state_current.angles, ent->render.angles);
+//                     Con_Printf(" %i", i);
                }
-               else if (ent->frame != ent->lerp_frame2)
+               else
                {
-                       ent->lerp_frame1 = ent->lerpframe2;
-                       ent->lerp_frame2 = ent->frame;
-                       ent->lerp_time = cl.time;
-                       ent->lerp = 0;
+                       // if the delta is large, assume a teleport and don't lerp
+                       f = CL_EntityLerpPoint(ent);
+                       if (f < 1)
+                       {
+                               for (j = 0;j < 3;j++)
+                               {
+                                       delta[j] = ent->state_current.origin[j] - ent->state_previous.origin[j];
+                                       // LordHavoc: increased lerp tolerance from 100 to 200
+                                       if (delta[j] > 200 || delta[j] < -200)
+                                               f = 1;
+                               }
+                       }
+                       if (f >= 1)
+                       {
+                               // no interpolation
+                               VectorCopy (ent->state_current.origin, ent->render.origin);
+                               VectorCopy (ent->state_current.angles, ent->render.angles);
+                       }
+                       else
+                       {
+                               // interpolate the origin and angles
+                               for (j = 0;j < 3;j++)
+                               {
+                                       ent->render.origin[j] = ent->state_previous.origin[j] + f*delta[j];
+
+                                       d = ent->state_current.angles[j] - ent->state_previous.angles[j];
+                                       if (d > 180)
+                                               d -= 360;
+                                       else if (d < -180)
+                                               d += 360;
+                                       ent->render.angles[j] = ent->state_previous.angles[j] + f*d;
+                               }
+                       }
                }
+
+               ent->render.flags = ent->state_current.flags;
+               ent->render.effects = effects = ent->state_current.effects;
+               ent->render.model = cl.model_precache[ent->state_current.modelindex];
+               ent->render.frame = ent->state_current.frame;
+               if (cl.scores == NULL || !ent->state_current.colormap)
+                       ent->render.colormap = -1; // no special coloring
                else
-                       ent->lerp = bound(0, (cl.time - ent->lerp_time) * 10.0f, 1);
-               */
+                       ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
+               ent->render.skinnum = ent->state_current.skin;
+               ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
+               ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
+               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
+               glowcolor = ent->state_current.glowcolor;
+               ent->render.colormod[0] = (float) ((ent->state_current.colormod >> 5) & 7) * (1.0f / 7.0f);
+               ent->render.colormod[1] = (float) ((ent->state_current.colormod >> 2) & 7) * (1.0f / 7.0f);
+               ent->render.colormod[2] = (float) (ent->state_current.colormod & 3) * (1.0f / 3.0f);
+
+               dlightradius = 0;
+               dlightcolor[0] = 0;
+               dlightcolor[1] = 0;
+               dlightcolor[2] = 0;
+
+               // LordHavoc: if the entity has no effects, don't check each
+               if (effects)
+               {
+                       if (effects & EF_BRIGHTFIELD)
+                               R_EntityParticles (ent);
+                       if (effects & EF_MUZZLEFLASH)
+                       {
+                               vec3_t v;
 
-               VectorCopy (ent->origin, oldorg);
+                               AngleVectors (ent->render.angles, v, NULL, NULL);
 
-               if (ent->forcelink)
-               {       // the entity was not updated in the last message
-                       // so move to the final spot
-                       VectorCopy (ent->msg_origins[0], ent->origin);
-                       VectorCopy (ent->msg_angles[0], ent->angles);
-               }
-               else
-               {       // if the delta is large, assume a teleport and don't lerp
-                       f = frac;
-                       for (j=0 ; j<3 ; j++)
+                               v[0] = v[0] * 18 + ent->render.origin[0];
+                               v[1] = v[1] * 18 + ent->render.origin[1];
+                               v[2] = v[2] * 18 + ent->render.origin[2] + 16;
+
+                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1);
+                       }
+                       if (effects & EF_DIMLIGHT)
                        {
-                               delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
-                               // LordHavoc: increased lerp tolerance from 100 to 200
-                               if (delta[j] > 200 || delta[j] < -200)
-                                       f = 1;          // assume a teleportation, not a motion
+                               dlightcolor[0] += 200.0f;
+                               dlightcolor[1] += 200.0f;
+                               dlightcolor[2] += 200.0f;
                        }
-
-               // interpolate the origin and angles
-                       for (j=0 ; j<3 ; j++)
+                       if (effects & EF_BRIGHTLIGHT)
                        {
-                               ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
-
-                               d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
-                               if (d > 180)
-                                       d -= 360;
-                               else if (d < -180)
-                                       d += 360;
-                               ent->angles[j] = ent->msg_angles[1][j] + f*d;
+                               dlightcolor[0] += 400.0f;
+                               dlightcolor[1] += 400.0f;
+                               dlightcolor[2] += 400.0f;
                        }
-                       
-               }
-
-               if (ent->effects & EF_BRIGHTFIELD)
-                       R_EntityParticles (ent);
-               if (ent->effects & EF_MUZZLEFLASH)
-               {
-                       vec3_t          fv, rv, uv;
-
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->origin[2] += 16;
-                       AngleVectors (ent->angles, fv, rv, uv);
-                        
-                       VectorMA (dl->origin, 18, fv, dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->minlight = 32;
-                       dl->die = cl.time + 0.1;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               if (ent->effects & EF_BRIGHTLIGHT)
-               {                       
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->origin[2] += 16;
-                       dl->radius = 400 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               if (ent->effects & EF_DIMLIGHT)
-               {                       
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               // LordHavoc: added EF_RED and EF_BLUE
-               if (ent->effects & EF_RED) // red
-               {                       
-                       if (ent->effects & EF_BLUE) // magenta
+                       // LordHavoc: added EF_RED and EF_BLUE
+                       if (effects & EF_RED) // red
                        {
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin,  dl->origin);
-                               dl->radius = 200 + (rand()&31);
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 0.7;dl->color[1] = 0.07;dl->color[2] = 0.7;
+                               dlightcolor[0] += 200.0f;
+                               dlightcolor[1] +=  20.0f;
+                               dlightcolor[2] +=  20.0f;
                        }
-                       else // red
+                       if (effects & EF_BLUE) // blue
                        {
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin,  dl->origin);
-                               dl->radius = 200 + (rand()&31);
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 0.8;dl->color[1] = 0.05;dl->color[2] = 0.05;
+                               dlightcolor[0] +=  20.0f;
+                               dlightcolor[1] +=  20.0f;
+                               dlightcolor[2] += 200.0f;
+                       }
+                       else if (effects & EF_FLAME)
+                       {
+                               if (ent->render.model)
+                               {
+                                       vec3_t mins, maxs;
+                                       int temp;
+                                       VectorAdd(ent->render.origin, ent->render.model->mins, mins);
+                                       VectorAdd(ent->render.origin, ent->render.model->maxs, maxs);
+                                       // how many flames to make
+                                       temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
+                                       R_FlameCube(mins, maxs, temp);
+                               }
+                               d = lhrandom(200, 250);
+                               dlightcolor[0] += d * 1.0f;
+                               dlightcolor[1] += d * 0.7f;
+                               dlightcolor[2] += d * 0.3f;
                        }
-               }
-               else if (ent->effects & EF_BLUE) // blue
-               {
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8;
                }
 
-               if (ent->model->flags) // LordHavoc: if the model has no flags, don't check each
+               // LordHavoc: if the model has no flags, don't check each
+               if (ent->render.model && ent->render.model->flags)
                {
-               // rotate binary objects locally
-                       if (ent->model->flags & EF_ROTATE)
-                               ent->angles[1] = bobjrotate;
-                       if (ent->model->flags & EF_GIB)
-                               R_RocketTrail (oldorg, ent->origin, 2, ent);
-                       else if (ent->model->flags & EF_ZOMGIB)
-                               R_RocketTrail (oldorg, ent->origin, 4, ent);
-                       else if (ent->model->flags & EF_TRACER)
-                               R_RocketTrail (oldorg, ent->origin, 3, ent);
-                       else if (ent->model->flags & EF_TRACER2)
-                               R_RocketTrail (oldorg, ent->origin, 5, ent);
-                       else if (ent->model->flags & EF_ROCKET)
+                       if (ent->render.model->flags & EF_ROTATE)
                        {
-                               R_RocketTrail (oldorg, ent->origin, 0, ent);
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin, dl->origin);
-                               dl->radius = 200;
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4;
+                               ent->render.angles[1] = bobjrotate;
+//                             ent->render.origin[2] += bobjoffset;
                        }
-                       else if (ent->model->flags & EF_GRENADE)
+                       // only do trails if present in the previous frame as well
+                       if (ent->state_previous.active)
                        {
-                               if (ent->alpha == -1) // LordHavoc: Nehahra dem compatibility
-                                       R_RocketTrail (oldorg, ent->origin, 7, ent);
-                               else
-                                       R_RocketTrail (oldorg, ent->origin, 1, ent);
+                               if (ent->render.model->flags & EF_GIB)
+                                       R_RocketTrail (oldorg, ent->render.origin, 2, ent);
+                               else if (ent->render.model->flags & EF_ZOMGIB)
+                                       R_RocketTrail (oldorg, ent->render.origin, 4, ent);
+                               else if (ent->render.model->flags & EF_TRACER)
+                                       R_RocketTrail (oldorg, ent->render.origin, 3, ent);
+                               else if (ent->render.model->flags & EF_TRACER2)
+                                       R_RocketTrail (oldorg, ent->render.origin, 5, ent);
+                               else if (ent->render.model->flags & EF_ROCKET)
+                               {
+                                       R_RocketTrail (oldorg, ent->render.origin, 0, ent);
+                                       dlightcolor[0] += 200.0f;
+                                       dlightcolor[1] += 160.0f;
+                                       dlightcolor[2] +=  80.0f;
+                               }
+                               else if (ent->render.model->flags & EF_GRENADE)
+                               {
+                                       if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
+                                               R_RocketTrail (oldorg, ent->render.origin, 7, ent);
+                                       else
+                                               R_RocketTrail (oldorg, ent->render.origin, 1, ent);
+                               }
+                               else if (ent->render.model->flags & EF_TRACER3)
+                                       R_RocketTrail (oldorg, ent->render.origin, 6, ent);
                        }
-                       else if (ent->model->flags & EF_TRACER3)
-                               R_RocketTrail (oldorg, ent->origin, 6, ent);
                }
-               if (ent->glowsize) // LordHavoc: customizable glow
+               // LordHavoc: customizable glow
+               if (glowsize)
                {
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin, dl->origin);
-                       dl->radius = ent->glowsize;
-                       dl->die = cl.time + 0.001;
-                       tempcolor = (byte *)&d_8to24table[ent->glowcolor];
-                       dl->color[0] = tempcolor[0]*(1.0/255.0);dl->color[1] = tempcolor[1]*(1.0/255.0);dl->color[2] = tempcolor[2]*(1.0/255.0);
+                       byte *tempcolor = (byte *)&d_8to24table[glowcolor];
+                       dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
+                       dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
+                       dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
                }
-               if (ent->glowtrail) // LordHavoc: customizable glow and trail
-                       R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent);
+               // LordHavoc: customizable trail
+               if (ent->render.flags & RENDER_GLOWTRAIL)
+                       R_RocketTrail2 (oldorg, ent->render.origin, glowcolor, ent);
 
-               ent->forcelink = false;
+               if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
+               {
+                       vec3_t vec;
+                       dlightradius = VectorLength(dlightcolor);
+                       d = 1.0f / dlightradius;
+                       VectorCopy(ent->render.origin, vec);
+                       if (i == cl.viewentity && !chase_active.value)
+                               vec[2] += 30;
+                       CL_AllocDlight (ent, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
+               }
 
-               if (i == cl.viewentity && !chase_active.value)
-                       continue;
+               if (chase_active.value)
+               {
+                       if (ent->render.flags & RENDER_VIEWMODEL)
+                               continue;
+               }
+               else
+               {
+                       if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
+                               continue;
+               }
 
-// LordHavoc: enabled EF_NODRAW
-               if (!ent->model || ent->effects & EF_NODRAW)
+               if (ent->render.model == NULL)
+                       continue;
+               if (effects & EF_NODRAW)
                        continue;
                if (cl_numvisedicts < MAX_VISEDICTS)
-               {
-                       cl_visedicts[cl_numvisedicts] = ent;
-                       cl_numvisedicts++;
-               }
+                       cl_visedicts[cl_numvisedicts++] = ent;
        }
-
+//     Con_Printf("\n");
 }
 
 
@@ -659,11 +702,12 @@ Read all incoming data from the server
 */
 int CL_ReadFromServer (void)
 {
-       int             ret;
+       int ret, netshown;
 
        cl.oldtime = cl.time;
-       cl.time += host_frametime;
+       cl.time += cl.frametime;
        
+       netshown = false;
        do
        {
                ret = CL_GetMessage ();
@@ -673,14 +717,20 @@ int CL_ReadFromServer (void)
                        break;
                
                cl.last_received_message = realtime;
+
+               if (cl_shownet.value)
+                       netshown = true;
+
                CL_ParseServerMessage ();
-       } while (ret && cls.state == ca_connected);
+       }
+       while (ret && cls.state == ca_connected);
        
-       if (cl_shownet.value)
+       if (netshown)
                Con_Printf ("\n");
 
        CL_RelinkEntities ();
        CL_UpdateTEnts ();
+       CL_DoEffects ();
 
 //
 // bring the links up to date
@@ -710,7 +760,6 @@ void CL_SendCmd (void)
        
        // send the unreliable message
                CL_SendMove (&cmd);
-       
        }
 
        if (cls.demoplayback)
@@ -783,7 +832,6 @@ void CL_PModel_f (void)
 CL_Fog_f
 ======================
 */
-extern float fog_density, fog_red, fog_green, fog_blue;
 void CL_Fog_f (void)
 {
        if (Cmd_Argc () == 1)
@@ -797,8 +845,6 @@ void CL_Fog_f (void)
        fog_blue = atof(Cmd_Argv(4));
 }
 
-cvar_t demo_nehahra = {"demo_nehahra", "0"};
-
 /*
 =================
 CL_Init
@@ -830,6 +876,7 @@ void CL_Init (void)
        Cvar_RegisterVariable (&lookspring);
        Cvar_RegisterVariable (&lookstrafe);
        Cvar_RegisterVariable (&sensitivity);
+       Cvar_RegisterVariable (&freelook);
 
        Cvar_RegisterVariable (&m_pitch);
        Cvar_RegisterVariable (&m_yaw);
@@ -839,6 +886,7 @@ void CL_Init (void)
 //     Cvar_RegisterVariable (&cl_autofire);
        
        Cmd_AddCommand ("entities", CL_PrintEntities_f);
+       Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
        Cmd_AddCommand ("disconnect", CL_Disconnect_f);
        Cmd_AddCommand ("record", CL_Record_f);
        Cmd_AddCommand ("stop", CL_Stop_f);
@@ -851,9 +899,7 @@ void CL_Init (void)
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
        // LordHavoc: added pmodel command (like name, etc, only intended for Nehahra)
        Cmd_AddCommand ("pmodel", CL_PModel_f);
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (nehahra)
-               Cvar_SetValue("demo_nehahra", 1);
+
+       CL_Parse_Init();
 }