]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
454
[xonotic/darkplaces.git] / cl_main.c
index 46db360763b6ecc578ec564065e91d1cfb90ac2a..9a651dbb0859387ab22a84b6dfe9e66f3f8dc0d4 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -92,6 +92,8 @@ int cl_max_dlights;
 int cl_max_lightstyle;
 int cl_max_brushmodel_entities;
 int cl_activedlights;
+int cl_activeeffects;
+int cl_activebeams;
 
 entity_t *cl_entities;
 entity_t *cl_csqcentities;     //[515]: csqc
@@ -170,6 +172,8 @@ void CL_ClearState(void)
        cl_max_lightstyle = MAX_LIGHTSTYLES;
        cl_max_brushmodel_entities = MAX_EDICTS;
        cl_activedlights = 0;
+       cl_activeeffects = 0;
+       cl_activebeams = 0;
 
        cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
        cl_csqcentities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_csqcentities * sizeof(entity_t));    //[515]: csqc
@@ -576,6 +580,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float
                e->frame = 0;
                e->frame1time = cl.time;
                e->frame2time = cl.time;
+               cl_activeeffects = max(cl_activeeffects, i + 1);
                break;
        }
 }
@@ -1378,7 +1383,7 @@ static void CL_RelinkEffects(void)
        entity_t *ent;
        float frame;
 
-       for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
+       for (i = 0, e = cl_effects;i < cl_activeeffects;i++, e++)
        {
                if (e->active)
                {
@@ -1387,6 +1392,8 @@ static void CL_RelinkEffects(void)
                        if (intframe < 0 || intframe >= e->endframe)
                        {
                                memset(e, 0, sizeof(*e));
+                               while (cl_activeeffects > 0 && !cl_effects[cl_activeeffects - 1].active)
+                                       cl_activeeffects--;
                                continue;
                        }
 
@@ -1440,10 +1447,17 @@ void CL_RelinkBeams(void)
        float forward;
        matrix4x4_t tempmatrix;
 
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       while (cl_activebeams > 0 && !cl_beams[cl_activebeams - 1].model)
+               cl_activeeffects--;
+       for (i = 0, b = cl_beams;i < cl_activebeams;i++, b++)
        {
-               if (!b->model || b->endtime < cl.time)
+               if (!b->model)
+                       continue;
+               if (b->endtime < cl.time)
+               {
+                       b->model = NULL;
                        continue;
+               }
 
                // if coming from the player, update the start position
                //if (b->entity == cl.viewentity)