memset(cl_effect, 0, sizeof(cl_effect));
CL_Screen_NewMap();
CL_Particles_Clear();
- CL_Decals_Clear();
// LordHavoc: have to set up the baseline info for alpha and other stuff
for (i = 0;i < MAX_EDICTS;i++)
{
TraceLine_ScanForBModels();
CL_RelinkEffects();
CL_MoveParticles();
- CL_UpdateDecals();
CL_UpdateTEnts();
}
CL_Parse_Init();
CL_Particles_Init();
- CL_Decals_Init();
CL_Screen_Init();
CL_CGVM_Init();
}