Host_Error ("CL_EntityNum: %i is an invalid number",num);
while (cl.num_entities<=num)
{
- cl_entities[cl.num_entities].colormap = vid.colormap;
+ cl_entities[cl.num_entities].colormap = 0; //vid.colormap;
cl.num_entities++;
}
}
else
forcelink = true; // hack to make null model players work
if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
+ R_TranslatePlayerSkin(num - 1);
}
ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF));
i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap;
ent->deltabaseline.colormap = i;
if (!i)
- ent->colormap = vid.colormap;
+ ent->colormap = 0; //vid.colormap;
else
{
if (i > cl.maxclients)
Host_Error ("i >= cl.maxclients");
- ent->colormap = vid.colormap; // cl.scores[i-1].translations;
+ ent->colormap = i; //vid.colormap; // cl.scores[i-1].translations;
}
skin = bits & U_SKIN ? MSG_ReadByte() : baseline->skin;
{
ent->skinnum = skin;
if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
+ R_TranslatePlayerSkin(num - 1);
}
ent->deltabaseline.skin = skin;
// copy it to the current state
ent->model = cl.model_precache[ent->baseline.modelindex];
ent->frame = ent->baseline.frame;
- ent->colormap = vid.colormap;
+ ent->colormap = 0; //vid.colormap;
ent->skinnum = ent->baseline.skin;
ent->effects = ent->baseline.effects;
ent->alpha = 1;
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
cl.scores[i].colors = MSG_ReadByte ();
- R_TranslatePlayerSkin (i);
+ R_TranslatePlayerSkin(i);
break;
case svc_particle: