S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
+ cl.sound_precache[i] = S_PrecacheSound (sound_precache[i], true);
CL_KeepaliveMessage ();
}
S_EndPrecaching ();
VectorCopy (ent->state_baseline.origin, ent->render.origin);
VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+ // This is definitely cheating...
+ if (ent->render.model == NULL)
+ cl.num_statics--;
}
/*