#include "quakedef.h"
-char *svc_strings[] =
+char *svc_strings[128] =
{
"svc_bad",
"svc_nop",
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
- "svc_showlmp", // [string] iconlabel [string] lmpfile [byte] x [byte] y
+ "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
"svc_hidelmp", // [string] iconlabel
- "svc_skybox", // [string] skyname
- "?", // 38
- "?", // 39
- "?", // 40
- "?", // 41
- "?", // 42
- "?", // 43
- "?", // 44
- "?", // 45
- "?", // 46
- "?", // 47
- "?", // 48
- "?", // 49
- "svc_farclip", // [coord] size
- "svc_fog", // [byte] enable <optional past this point, only included if enable is true> [short * 4096] density [byte] red [byte] green [byte] blue
- "svc_playerposition" // [float] x [float] y [float] z
+ "", // 37
+ "", // 38
+ "", // 39
+ "", // 40
+ "", // 41
+ "", // 42
+ "", // 43
+ "", // 44
+ "", // 45
+ "", // 46
+ "", // 47
+ "", // 48
+ "", // 49
+ "", // 50
+ "svc_fog", // 51
+ "svc_effect", // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
+ "svc_effect2", // [vector] org [short] modelindex [byte] startframe [byte] framecount [byte] framerate
};
//=============================================================================
CL_ParseStartSoundPacket
==================
*/
-void CL_ParseStartSoundPacket(void)
+void CL_ParseStartSoundPacket(int largesoundindex)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
- float attenuation;
+ float attenuation;
int i;
field_mask = MSG_ReadByte();
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
channel = MSG_ReadShort ();
- sound_num = MSG_ReadByte ();
+ if (largesoundindex)
+ sound_num = (unsigned short) MSG_ReadShort ();
+ else
+ sound_num = MSG_ReadByte ();
+
+ if (sound_num >= MAX_SOUNDS)
+ Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
ent = channel >> 3;
channel &= 7;
extern qboolean isworldmodel;
extern char skyname[];
-extern float fog_density;
-extern float fog_red;
-extern float fog_green;
-extern float fog_blue;
extern void R_SetSkyBox (char *sky);
extern void FOG_clear();
extern cvar_t r_farclip;
void CL_ParseEntityLump(char *entdata)
{
char *data;
- char key[128], value[1024];
+ char key[128], value[4096];
char wadname[128];
int i, j, k;
FOG_clear(); // LordHavoc: no fog until set
else if (!strcmp("wad", key)) // for HalfLife maps
{
j = 0;
- for (i = 0;i < 128;i++)
+ for (i = 0;i < 4096;i++)
if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
break;
if (value[i])
{
- for (;i < 128;i++)
+ for (;i < 4096;i++)
{
// ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
value[i] = 0;
strcpy(wadname, "textures/");
strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, FALSE);
+ W_LoadTextureWadFile (wadname, false);
j = i+1;
if (!k)
break;
// parse protocol version number
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != 250)
+ if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
{
- Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
+ Con_Printf ("Server returned version %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
return;
}
Nehahrademcompatibility = false;
Con_Printf ("Server sent too many model precaches\n");
return;
}
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
strcpy (model_precache[nummodels], str);
Mod_TouchModel (str);
}
Con_Printf ("Server sent too many sound precaches\n");
return;
}
+ if (strlen(str) >= MAX_QPATH)
+ Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
strcpy (sound_precache[numsounds], str);
S_TouchSound (str);
}
relinked. Other attributes can change without relinking.
==================
*/
-//int bitcounts[16];
-
void CL_ParseUpdate (int bits)
{
- int i, modnum, num, skin, alpha, scale, glowsize, glowcolor, colormod;
+ int i, modnum, num, alpha, scale, glowsize, glowcolor, colormod, frame;
model_t *model;
qboolean forcelink;
entity_t *ent;
}
if (bits & U_MOREBITS)
- {
- i = MSG_ReadByte ();
- bits |= (i<<8);
- }
+ bits |= (MSG_ReadByte()<<8);
if (bits & U_EXTEND1 && !Nehahrademcompatibility)
{
bits |= MSG_ReadByte() << 16;
ent = CL_EntityNum (num);
-//for (i=0 ; i<16 ; i++)
-//if (bits&(1<<i))
-// bitcounts[i]++;
-
forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from
ent->msgtime = cl.mtime[0];
if (bits & U_DELTA)
baseline = &ent->deltabaseline;
+ if (forcelink)
+ {
+ ent->deltabaseline.origin[0] = ent->deltabaseline.origin[1] = ent->deltabaseline.origin[2] = 0;
+ ent->deltabaseline.angles[0] = ent->deltabaseline.angles[1] = ent->deltabaseline.angles[2] = 0;
+ ent->deltabaseline.effects = 0;
+ ent->deltabaseline.modelindex = 0;
+ ent->deltabaseline.frame = 0;
+ ent->deltabaseline.colormap = 0;
+ ent->deltabaseline.skin = 0;
+ ent->deltabaseline.alpha = 255;
+ ent->deltabaseline.scale = 16;
+ ent->deltabaseline.glowsize = 0;
+ ent->deltabaseline.glowcolor = 254;
+ ent->deltabaseline.colormod = 255;
+ }
+
modnum = bits & U_MODEL ? MSG_ReadByte() : baseline->modelindex;
if (modnum >= MAX_MODELS)
Host_Error ("CL_ParseModel: bad modnum");
- ent->deltabaseline.modelindex = modnum;
-
- model = cl.model_precache[modnum];
- if (model != ent->model)
- {
- ent->model = model;
- // automatic animation (torches, etc) can be either all together
- // or randomized
- if (model)
- ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0;
- else
- forcelink = true; // hack to make null model players work
- }
- ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF));
+ frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF));
i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap;
ent->deltabaseline.colormap = i;
ent->colormap = cl.scores[i-1].colors; // color it
}
- skin = bits & U_SKIN ? MSG_ReadByte() : baseline->skin;
- if (skin != ent->skinnum)
- {
- ent->skinnum = skin;
- }
- ent->deltabaseline.skin = skin;
+ ent->deltabaseline.skin = ent->skinnum = bits & U_SKIN ? MSG_ReadByte() : baseline->skin;
ent->effects = ((bits & U_EFFECTS) ? MSG_ReadByte() : (baseline->effects & 0xFF));
glowsize = bits & U_GLOWSIZE ? MSG_ReadByte() : baseline->glowsize;
glowcolor = bits & U_GLOWCOLOR ? MSG_ReadByte() : baseline->glowcolor;
colormod = bits & U_COLORMOD ? MSG_ReadByte() : baseline->colormod;
- ent->frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00));
+ modnum |= ((bits & U_MODEL2) ? (MSG_ReadByte() << 8) : (baseline->modelindex & 0xFF00));
+ frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00));
+
+ if (modnum >= MAX_MODELS)
+ Host_Error("modnum (%i) >= MAX_MODELS (%i)\n", modnum, MAX_MODELS);
+
+ model = cl.model_precache[modnum];
+ if (model != ent->model)
+ {
+ ent->model = model;
+ // automatic animation (torches, etc) can be either all together
+ // or randomized
+ if (model)
+ ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0;
+ else
+ forcelink = true; // hack to make null model players work
+ }
+
+ ent->frame = frame;
+ if (model && (unsigned) frame >= model->numframes)
+ Con_DPrintf("CL_ParseUpdate: no such frame %i in \"%s\"\n", frame, model->name);
+
ent->deltabaseline.alpha = alpha;
ent->deltabaseline.scale = scale;
ent->deltabaseline.effects = ent->effects;
ent->deltabaseline.glowsize = glowsize;
ent->deltabaseline.glowcolor = glowcolor;
ent->deltabaseline.colormod = colormod;
- ent->deltabaseline.frame = ent->frame;
+ ent->deltabaseline.modelindex = modnum;
+ ent->deltabaseline.frame = frame;
ent->alpha = (float) alpha * (1.0 / 255.0);
ent->scale = (float) scale * (1.0 / 16.0);
ent->glowsize = glowsize * 4.0;
ent->colormod[0] = (float) ((colormod >> 5) & 7) * (1.0 / 7.0);
ent->colormod[1] = (float) ((colormod >> 2) & 7) * (1.0 / 7.0);
ent->colormod[2] = (float) (colormod & 3) * (1.0 / 3.0);
- if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the early Nehahra movie segments
+ if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the Nehahra movie
{
i = MSG_ReadFloat();
ent->alpha = MSG_ReadFloat();
CL_ParseBaseline
==================
*/
-void CL_ParseBaseline (entity_t *ent)
+void CL_ParseBaseline (entity_t *ent, int largemodelindex)
{
int i;
-
- ent->baseline.modelindex = MSG_ReadByte ();
+
+ if (largemodelindex)
+ ent->baseline.modelindex = (unsigned short) MSG_ReadShort ();
+ else
+ ent->baseline.modelindex = MSG_ReadByte ();
ent->baseline.frame = MSG_ReadByte ();
ent->baseline.colormap = MSG_ReadByte();
ent->baseline.skin = MSG_ReadByte();
ent->baseline.glowsize = 0;
ent->baseline.glowcolor = 254;
ent->baseline.colormod = 255;
+
+ if (ent->baseline.modelindex >= MAX_MODELS)
+ Host_Error("CL_ParseBaseline: modelindex (%i) >= MAX_MODELS (%i)\n", ent->baseline.modelindex, MAX_MODELS);
}
void CL_ParseClientdata (int bits)
{
int i, j;
-
+
+ bits &= 0xFFFF;
+ if (bits & SU_EXTEND1)
+ bits |= (MSG_ReadByte() << 16);
+ if (bits & SU_EXTEND2)
+ bits |= (MSG_ReadByte() << 24);
+
if (bits & SU_VIEWHEIGHT)
cl.viewheight = MSG_ReadChar ();
else
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i) )
- cl.punchangle[i] = MSG_ReadChar();
+ {
+ if (dpprotocol)
+ cl.punchangle[i] = MSG_ReadPreciseAngle();
+ else
+ cl.punchangle[i] = MSG_ReadChar();
+ }
else
cl.punchangle[i] = 0;
+ if (bits & (SU_PUNCHVEC1<<i))
+ cl.punchvector[i] = MSG_ReadFloatCoord();
+ else
+ cl.punchvector[i] = 0;
if (bits & (SU_VELOCITY1<<i) )
cl.mvelocity[0][i] = MSG_ReadChar()*16;
else
cl.mvelocity[0][i] = 0;
}
-// [always sent] if (bits & SU_ITEMS)
- i = MSG_ReadLong ();
-
+ i = MSG_ReadLong ();
if (cl.items != i)
{ // set flash times
-// Sbar_Changed ();
for (j=0 ; j<32 ; j++)
if ( (i & (1<<j)) && !(cl.items & (1<<j)))
cl.item_gettime[j] = cl.time;
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
- if (bits & SU_WEAPONFRAME)
- cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
- else
- cl.stats[STAT_WEAPONFRAME] = 0;
+ cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+ cl.stats[STAT_HEALTH] = MSG_ReadShort();
+ cl.stats[STAT_AMMO] = MSG_ReadByte();
- if (bits & SU_ARMOR)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_ARMOR] != i)
- {
- cl.stats[STAT_ARMOR] = i;
-// Sbar_Changed ();
- }
-
- if (bits & SU_WEAPON)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_WEAPON] != i)
- {
- cl.stats[STAT_WEAPON] = i;
-// Sbar_Changed ();
- }
-
- i = MSG_ReadShort ();
- if (cl.stats[STAT_HEALTH] != i)
- {
- cl.stats[STAT_HEALTH] = i;
-// Sbar_Changed ();
- }
-
- i = MSG_ReadByte ();
- if (cl.stats[STAT_AMMO] != i)
- {
- cl.stats[STAT_AMMO] = i;
-// Sbar_Changed ();
- }
-
- for (i=0 ; i<4 ; i++)
- {
- j = MSG_ReadByte ();
- if (cl.stats[STAT_SHELLS+i] != j)
- {
- cl.stats[STAT_SHELLS+i] = j;
-// Sbar_Changed ();
- }
- }
+ cl.stats[STAT_SHELLS] = MSG_ReadByte();
+ cl.stats[STAT_NAILS] = MSG_ReadByte();
+ cl.stats[STAT_ROCKETS] = MSG_ReadByte();
+ cl.stats[STAT_CELLS] = MSG_ReadByte();
i = MSG_ReadByte ();
if (standard_quake)
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != i)
- {
- cl.stats[STAT_ACTIVEWEAPON] = i;
-// Sbar_Changed ();
- }
- }
+ cl.stats[STAT_ACTIVEWEAPON] = i;
else
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
- {
- cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
-// Sbar_Changed ();
- }
- }
+ cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
}
/*
CL_ParseStatic
=====================
*/
-void CL_ParseStatic (void)
+void CL_ParseStatic (int largemodelindex)
{
entity_t *ent;
int i;
Host_Error ("Too many static entities");
ent = &cl_static_entities[i];
cl.num_statics++;
- CL_ParseBaseline (ent);
+ CL_ParseBaseline (ent, largemodelindex);
// copy it to the current state
ent->model = cl.model_precache[ent->baseline.modelindex];
- ent->frame = ent->baseline.frame;
+ ent->frame = ent->frame1 = ent->frame2 = ent->baseline.frame;
+ ent->framelerp = 0;
+ ent->lerp_starttime = -1;
+ // make torchs play out of sync
+ ent->frame1start = ent->frame2start = -(rand() & 32767);
ent->colormap = -1; // no special coloring
ent->skinnum = ent->baseline.skin;
ent->effects = ent->baseline.effects;
{
vec3_t org;
int sound_num, vol, atten;
- int i;
-
- for (i=0 ; i<3 ; i++)
- org[i] = MSG_ReadCoord ();
+
+ MSG_ReadVector(org);
sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
+void CL_ParseEffect (void)
+{
+ vec3_t org;
+ int modelindex, startframe, framecount, framerate;
+
+ MSG_ReadVector(org);
+ modelindex = MSG_ReadByte ();
+ startframe = MSG_ReadByte ();
+ framecount = MSG_ReadByte ();
+ framerate = MSG_ReadByte ();
+
+ CL_Effect(org, modelindex, startframe, framecount, framerate);
+}
+
+void CL_ParseEffect2 (void)
+{
+ vec3_t org;
+ int modelindex, startframe, framecount, framerate;
+
+ MSG_ReadVector(org);
+ modelindex = MSG_ReadShort ();
+ startframe = MSG_ReadByte ();
+ framecount = MSG_ReadByte ();
+ framerate = MSG_ReadByte ();
+
+ CL_Effect(org, modelindex, startframe, framecount, framerate);
+}
+
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
extern void SHOWLMP_decodehide();
extern void SHOWLMP_decodeshow();
extern void R_SetSkyBox(char* sky);
-
-extern float fog_density;
-extern float fog_red;
-extern float fog_green;
-extern float fog_blue;
+extern int netshown;
/*
=====================
{
int cmd;
int i;
+ byte cmdlog[32];
+ char *cmdlogname[32], *temp;
+ int cmdindex, cmdcount = 0;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
+ {
Con_Printf ("%i ",net_message.cursize);
+ netshown = true;
+ }
else if (cl_shownet.value == 2)
+ {
Con_Printf ("------------------\n");
+ netshown = true;
+ }
cl.onground = false; // unless the server says otherwise
//
return; // end of message
}
- // if the high bit of the command byte is set, it is a fast update
+ cmdindex = cmdcount & 31;
+ cmdcount++;
+ cmdlog[cmdindex] = cmd;
+
+ // if the high bit of the command byte is set, it is a fast update
if (cmd & 128)
{
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "svc_entity";
+ cmdlogname[cmdindex] = temp;
SHOWNET("fast update");
CL_ParseUpdate (cmd&127);
continue;
}
SHOWNET(svc_strings[cmd]);
+ cmdlogname[cmdindex] = svc_strings[cmd];
+ if (!cmdlogname[cmdindex])
+ {
+ // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
+ temp = "<unknown>";
+ cmdlogname[cmdindex] = temp;
+ }
- // other commands
+ // other commands
switch (cmd)
{
default:
- Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+ {
+ char description[32*64], temp[64];
+ int count;
+ strcpy(description, "packet dump: ");
+ i = cmdcount - 32;
+ if (i < 0)
+ i = 0;
+ count = cmdcount - i;
+ i &= 31;
+ while(count > 0)
+ {
+ sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strcat(description, temp);
+ count--;
+ i++;
+ i &= 31;
+ }
+ description[strlen(description)-1] = '\n'; // replace the last space with a newline
+ Con_Printf(description);
+ Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+ }
break;
case svc_nop:
case svc_version:
i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION && i != 250)
- Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
- Nehahrademcompatibility = i == 250;
+ if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
+ {
+ Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+ return;
+ }
+ Nehahrademcompatibility = false;
+ if (i == 250)
+ Nehahrademcompatibility = true;
+ if (cls.demoplayback && demo_nehahra.value)
+ Nehahrademcompatibility = true;
+ dpprotocol = i == DPPROTOCOL_VERSION;
break;
case svc_disconnect:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
- strcpy (cl_lightstyle[i].map, MSG_ReadString());
+ strncpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING - 1);
+ cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
break;
case svc_sound:
- CL_ParseStartSoundPacket();
+ CL_ParseStartSoundPacket(false);
break;
-
+
+ case svc_sound2:
+ CL_ParseStartSoundPacket(true);
+ break;
+
case svc_stopsound:
i = MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case svc_updatename:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
+ Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD");
strcpy (cl.scores[i].name, MSG_ReadString ());
break;
case svc_updatefrags:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
+ Host_Error ("CL_ParseServerMessage: svc_updatefrags >= MAX_SCOREBOARD");
cl.scores[i].frags = MSG_ReadShort ();
break;
case svc_updatecolors:
-// Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
+ Host_Error ("CL_ParseServerMessage: svc_updatecolors >= MAX_SCOREBOARD");
cl.scores[i].colors = MSG_ReadByte ();
break;
R_ParseParticleEffect ();
break;
+ case svc_effect:
+ CL_ParseEffect ();
+ break;
+
+ case svc_effect2:
+ CL_ParseEffect2 ();
+ break;
+
case svc_spawnbaseline:
i = MSG_ReadShort ();
// must use CL_EntityNum() to force cl.num_entities up
- CL_ParseBaseline (CL_EntityNum(i));
+ CL_ParseBaseline (CL_EntityNum(i), false);
+ break;
+ case svc_spawnbaseline2:
+ i = MSG_ReadShort ();
+ // must use CL_EntityNum() to force cl.num_entities up
+ CL_ParseBaseline (CL_EntityNum(i), false);
break;
case svc_spawnstatic:
- CL_ParseStatic ();
- break;
+ CL_ParseStatic (false);
+ break;
+ case svc_spawnstatic2:
+ CL_ParseStatic (true);
+ break;
case svc_temp_entity:
CL_ParseTEnt ();
break;
case svc_setpause:
- {
- cl.paused = MSG_ReadByte ();
-
- if (cl.paused)
- CDAudio_Pause ();
- else
- CDAudio_Resume ();
- }
+ cl.paused = MSG_ReadByte ();
+ if (cl.paused)
+ CDAudio_Pause ();
+ else
+ CDAudio_Resume ();
break;
case svc_signonnum:
i = MSG_ReadByte ();
if (i < 0 || i >= MAX_CL_STATS)
Host_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();;
+ cl.stats[i] = MSG_ReadLong ();
break;
case svc_spawnstaticsound:
case svc_showlmp:
SHOWLMP_decodeshow();
break;
- // LordHavoc: extra worldspawn fields (fog, sky, farclip)
- case svc_skybox:
- R_SetSkyBox(MSG_ReadString());
- break;
- case svc_farclip:
- r_farclip.value = MSG_ReadCoord();
- break;
- case svc_fog:
- if (MSG_ReadByte())
- {
- fog_density = MSG_ReadShort() * (1.0f / 4096.0f);
- fog_red = MSG_ReadByte() * (1.0 / 255.0);
- fog_green = MSG_ReadByte() * (1.0 / 255.0);
- fog_blue = MSG_ReadByte() * (1.0 / 255.0);
- }
- else
- fog_density = 0.0f;
- break;
}
}
}