implemented r_glsl_water cvar (refraction and reflection rendering)
[xonotic/darkplaces.git] / cl_screen.c
index 2a531c17ac69c6763d6ffd197cb9fb43a7d03cc5..c2efe5d72467247395035af32711c3514425feab 100644 (file)
@@ -1780,6 +1780,10 @@ void SCR_DrawScreen (void)
 
        R_UpdateVariables();
 
+       // Quake uses clockwise winding, so these are swapped
+       r_view.cullface_front = GL_BACK;
+       r_view.cullface_back = GL_FRONT;
+
        if (cls.signon == SIGNONS)
        {
                float size;