extern void Sbar_ShowFPS_Update(void);
void CL_UpdateScreen(void)
{
+ vec3_t vieworigin;
double rendertime1;
float conwidth, conheight;
float f;
sb_lines = 24+16+8;
}
+ Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
+ R_HDR_UpdateIrisAdaptation(vieworigin);
+
r_refdef.view.colormask[0] = 1;
r_refdef.view.colormask[1] = 1;
r_refdef.view.colormask[2] = 1;