void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
void CL_RelinkLightFlashes(void);
void CL_Beam_AddPolygons(const beam_t *b);
-void Sbar_ShowFPS(void);
-void Sbar_ShowFPS_Update(void);
void CL_UpdateMoveVars(void);
void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
void V_DriftPitch(void);