// [cl.maxclients]
scoreboard_t *scores;
- // used by view code for setting up eye position
- vec3_t viewentorigin;
// LordHavoc: sniping zoom, QC controlled
float viewzoom;
// for interpolation
float viewzoomold, viewzoomnew;
// entity database stuff
- vec3_t viewentoriginold, viewentoriginnew;
entity_database_t entitydatabase;
}
client_state_t;