float entertime;
int frags;
int colors; // two 4 bit fields
- byte translations[VID_GRADES*256];
+// byte translations[256]; // LordHavoc: major memory reduction (was VID_GRADES*256, and VID_GRADES is 64), and weirdness cleanup
} scoreboard_t;
typedef struct
#define SIGNONS 4 // signon messages to receive before connected
-// LordHavoc: 256 dynamic lights
-#define MAX_DLIGHTS 256
-typedef struct
-{
- vec3_t origin;
- float radius;
- float die; // stop lighting after this time
- float decay; // drop this each second
- float minlight; // don't add when contributing less
- int key;
- vec3_t color; // LordHavoc: colored lighting
- qboolean dark; // subtracts light instead of adding
-} dlight_t;
-
+#include "r_light.h"
#define MAX_BEAMS 24
typedef struct
// cl_parse.c
//
void CL_ParseServerMessage (void);
-void CL_NewTranslation (int slot);
//
// view
void V_StopPitchDrift (void);
void V_RenderView (void);
-void V_UpdatePalette (void);
+void V_UpdateBlends (void);
void V_Register (void);
void V_ParseDamage (void);
void V_SetContentsColor (int contents);