+void FS_Init_Commands(void)
+{
+ Cvar_RegisterVariable (&scr_screenshot_name);
+
+ Cmd_AddCommand ("path", FS_Path_f);
+ Cmd_AddCommand ("dir", FS_Dir_f);
+ Cmd_AddCommand ("ls", FS_Ls_f);
+
+ // set the default screenshot name to either the mod name or the
+ // gamemode screenshot name
+ if (fs_modified)
+ Cvar_SetQuick (&scr_screenshot_name, com_modname);
+ else
+ Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+}
+