#endif
#include "fs.h"
+#include "wad.h"
// Win32 requires us to add O_BINARY, but the other OSes don't have it
#ifndef O_BINARY
if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
Con_Print("Playing registered version.\n");
}
+
+ // unload all wads so that future queries will return the new data
+ W_UnloadAll();
}
void FS_Rescan_f(void)