]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
added onground tracking to cl_movement code, instead of checking constantly (which...
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index b622bd80935df8ac24ee710714afe67a930e0ade..904645d6811ae2de99ffd6e7621891cae18d6b73 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -218,7 +218,6 @@ typedef struct pack_s
        int ignorecase;  // PK3 ignores case
        int numfiles;
        packfile_t *files;
-       mempool_t *mempool;
        struct pack_s *next;
 } pack_t;
 
@@ -258,7 +257,6 @@ VARIABLES
 */
 
 mempool_t *fs_mempool;
-mempool_t *pak_mempool;
 
 int fs_filesize;
 
@@ -555,13 +553,12 @@ pack_t *FS_LoadPackPK3 (const char *packfile)
 #endif
 
        // Create a package structure in memory
-       pack = Mem_Alloc (pak_mempool, sizeof (pack_t));
+       pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
        pack->ignorecase = true; // PK3 ignores case
        strlcpy (pack->filename, packfile, sizeof (pack->filename));
        pack->handle = packhandle;
        pack->numfiles = eocd.nbentries;
-       pack->mempool = Mem_AllocPool (packfile, 0, NULL);
-       pack->files = Mem_Alloc (pack->mempool, eocd.nbentries * sizeof(packfile_t));
+       pack->files = Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
        pack->next = packlist;
        packlist = pack;
 
@@ -749,13 +746,12 @@ pack_t *FS_LoadPackPAK (const char *packfile)
        if (numpackfiles > MAX_FILES_IN_PACK)
                Sys_Error ("%s has %i files", packfile, numpackfiles);
 
-       pack = Mem_Alloc(pak_mempool, sizeof (pack_t));
+       pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
        pack->ignorecase = false; // PAK is case sensitive
        strlcpy (pack->filename, packfile, sizeof (pack->filename));
        pack->handle = packhandle;
        pack->numfiles = 0;
-       pack->mempool = Mem_AllocPool(packfile, 0, NULL);
-       pack->files = Mem_Alloc(pack->mempool, numpackfiles * sizeof(packfile_t));
+       pack->files = Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
        pack->next = packlist;
        packlist = pack;
 
@@ -807,7 +803,7 @@ void FS_AddGameDirectory (const char *dir)
                        pak = FS_LoadPackPAK (pakfile);
                        if (pak)
                        {
-                               search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+                               search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
                                search->pack = pak;
                                search->next = fs_searchpaths;
                                fs_searchpaths = search;
@@ -826,7 +822,7 @@ void FS_AddGameDirectory (const char *dir)
                        pak = FS_LoadPackPK3 (pakfile);
                        if (pak)
                        {
-                               search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+                               search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
                                search->pack = pak;
                                search->next = fs_searchpaths;
                                fs_searchpaths = search;
@@ -839,7 +835,7 @@ void FS_AddGameDirectory (const char *dir)
 
        // Add the directory to the search path
        // (unpacked files have the priority over packed files)
-       search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+       search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
        strlcpy (search->filename, dir, sizeof (search->filename));
        search->next = fs_searchpaths;
        fs_searchpaths = search;
@@ -853,17 +849,19 @@ FS_AddGameHierarchy
 */
 void FS_AddGameHierarchy (const char *dir)
 {
+#ifndef WIN32
        const char *homedir;
-
-       strlcpy (com_modname, dir, sizeof (com_modname));
+#endif
 
        // Add the common game directory
        FS_AddGameDirectory (va("%s/%s", fs_basedir, dir));
 
+#ifndef WIN32
        // Add the personal game directory
        homedir = getenv ("HOME");
        if (homedir != NULL && homedir[0] != '\0')
                FS_AddGameDirectory (va("%s/.%s/%s", homedir, gameuserdirname, dir));
+#endif
 }
 
 
@@ -903,13 +901,6 @@ void FS_Init (void)
        searchpath_t *search;
 
        fs_mempool = Mem_AllocPool("file management", 0, NULL);
-       pak_mempool = Mem_AllocPool("paks", 0, NULL);
-
-       Cvar_RegisterVariable (&scr_screenshot_name);
-
-       Cmd_AddCommand ("path", FS_Path_f);
-       Cmd_AddCommand ("dir", FS_Dir_f);
-       Cmd_AddCommand ("ls", FS_Ls_f);
 
        strcpy(fs_basedir, ".");
        strcpy(fs_gamedir, ".");
@@ -940,7 +931,7 @@ void FS_Init (void)
                        if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
                                break;
 
-                       search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
+                       search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
                        if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
                        {
                                search->pack = FS_LoadPackPAK (com_argv[i]);
@@ -964,7 +955,6 @@ void FS_Init (void)
        // add the game-specific paths
        // gamedirname1 (typically id1)
        FS_AddGameHierarchy (gamedirname1);
-       Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
 
        // add the game-specific path, if any
        if (gamedirname2)
@@ -973,6 +963,9 @@ void FS_Init (void)
                FS_AddGameHierarchy (gamedirname2);
        }
 
+       // set the com_modname (reported in server info)
+       strlcpy(com_modname, gamedirname1, sizeof(com_modname));
+
        // -game <gamedir>
        // Adds basedir/gamedir as an override game
        // LordHavoc: now supports multiple -game directories
@@ -985,7 +978,8 @@ void FS_Init (void)
                        i++;
                        fs_modified = true;
                        FS_AddGameHierarchy (com_argv[i]);
-                       Cvar_SetQuick (&scr_screenshot_name, com_modname);
+                       // update the com_modname
+                       strlcpy (com_modname, com_argv[i], sizeof (com_modname));
                }
        }
 
@@ -994,6 +988,22 @@ void FS_Init (void)
                unlink (va("%s/qconsole.log", fs_gamedir));
 }
 
+void FS_Init_Commands(void)
+{
+       Cvar_RegisterVariable (&scr_screenshot_name);
+
+       Cmd_AddCommand ("path", FS_Path_f);
+       Cmd_AddCommand ("dir", FS_Dir_f);
+       Cmd_AddCommand ("ls", FS_Ls_f);
+
+       // set the default screenshot name to either the mod name or the
+       // gamemode screenshot name
+       if (fs_modified)
+               Cvar_SetQuick (&scr_screenshot_name, com_modname);
+       else
+               Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+}
+
 /*
 ================
 FS_Shutdown
@@ -1001,7 +1011,6 @@ FS_Shutdown
 */
 void FS_Shutdown (void)
 {
-       Mem_FreePool (&pak_mempool);
        Mem_FreePool (&fs_mempool);
 }