/*
- Quake file system
+ DarkPlaces file system
Copyright (C) 2003 Mathieu Olivier
extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
-extern int fs_filesize; // set by FS_Open and FS_LoadFile
+extern int fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile
// ------ Main functions ------ //
-// NOTE: the file path is automatically prefixed by the current game directory for each
-// file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
+// IMPORTANT: the file path is automatically prefixed by the current game directory for
+// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet);
int FS_Close (qfile_t* file);