extern cvar_t gl_paranoid;
extern cvar_t gl_printcheckerror;
-extern int c_meshelements, c_meshs;
-
//input to R_Mesh_State
typedef struct
{
void R_ClearScreen(void);
// invoke refresh of frame
void SCR_UpdateScreen(void);
+// invoke refresh of loading plaque (nothing else seen)
+void SCR_UpdateLoadingScreen(void);
// public structure
typedef struct rcachearrayrequest_s
int R_Mesh_CacheArray(rcachearrayrequest_t *r);
extern float varray_vertex3f[65536*3];
+extern float varray_svector3f[65536*3];
+extern float varray_tvector3f[65536*3];
+extern float varray_normal3f[65536*3];
extern float varray_color4f[65536*4];
extern float varray_texcoord2f[4][65536*2];
extern float varray_texcoord3f[4][65536*3];
-extern float varray_normal3f[65536*3];
extern int earray_element3i[65536];
+extern float varray_vertex3f2[65536*3];
#endif