cleaned up a lot of particle rendering properties (mainly related to rain code),...
[xonotic/darkplaces.git] / gl_backend.h
index c9f98d4a6a5481c19639cc527a9b5de447cc5288..bde446bb56ac0e98369589354e9343f3f9a8891c 100644 (file)
@@ -7,6 +7,7 @@ typedef struct
 {
        int transparent;
        int depthwrite; // force depth writing enabled even if polygon is not opaque
+       int depthdisable; // disable depth read/write entirely
        int blendfunc1;
        int blendfunc2;
        int numtriangles;