qboolean ddshasalpha;
float ddsavgcolor[4];
qboolean loaded = false;
+ char vabuf[1024];
texflags = TEXF_ALPHA;
if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
pic->lastusedframe = draw_frame;
// load a high quality image from disk if possible
- if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
+ if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
{
// note this loads even if autoload is true, otherwise we can't get the width/height
loaded = true;
pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
#ifndef USE_GLES2
if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+ R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
#endif
}
}
rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
{
+ char vabuf[1024];
if (pic->autoload && !pic->tex)
{
if (pic->tex == NULL && r_texture_dds_load.integer != 0)
{
qboolean ddshasalpha;
float ddsavgcolor[4];
- pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0);
+ pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0);
}
if (pic->tex == NULL)
{
pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
#ifndef USE_GLES2
if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+ R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
#endif
}
if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
#ifndef USE_GLES2
if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
- R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
+ R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
#endif
}
if (pic->tex == NULL)
static void gl_draw_start(void)
{
int i;
+ char vabuf[1024];
drawtexturepool = R_AllocTexturePool();
numcachepics = 0;
// load default font textures
for(i = 0; i < dp_fonts.maxsize; ++i)
if (dp_fonts.f[i].title[0])
- LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
+ LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
// draw the loading screen so people have something to see in the newly opened window
SCR_UpdateLoadingScreen(true);
}
qboolean r_draw2d_force = false;
-void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
+static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
{
_DrawQ_Setup();
CHECKGLERROR