//// offset by 16 depth units so decal sprites appear infront of walls
//glPolygonOffset(1, -16);
//glEnable(GL_POLYGON_OFFSET_FILL);
- tpolytype = -1;
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ tpolytype = TPOLYTYPE_ALPHA;
texnum = -1;
/*
if (gl_vertexarrays.value)