#define MAX_TRANSPOLYS 8192
#define MAX_TRANSVERTS (MAX_TRANSPOLYS*4)
-#define MAX_WALLPOLYS 16384
-#define MAX_WALLVERTS (MAX_WALLPOLYS*4)
+#define MAX_WALLPOLYS 65536
+#define MAX_WALLVERTS (MAX_WALLPOLYS*3)
#define MAX_SKYPOLYS 2048
#define MAX_SKYVERTS (MAX_SKYPOLYS*4)
typedef struct
{
- vec_t mindistance, maxdistance; // closest and farthest distance along v_forward
- vec_t distance; // distance to center
+// vec_t mindistance, maxdistance; // closest and farthest distance along v_forward
+// vec_t distance; // distance to center
// vec3_t n; // normal
// vec_t ndist; // distance from origin along that normal
unsigned short texnum;
{
vec3_t vert;
vec_t s, t, u, v;
+ byte r,g,b,a;
} wallvert_t;
typedef struct
{
unsigned short texnum, lighttexnum, glowtexnum;
unsigned short firstvert;
- unsigned short verts;
+ unsigned short numverts;
+ unsigned short lit; // doesn't need to be an unsigned short, but to keep the structure consistent...
} wallpoly_t;
typedef struct