]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
added iris adaptation experiment
[xonotic/darkplaces.git] / gl_rmain.c
index 9f7005d406ec1cba64b155bfbf01f98429081f52..59693c3bc205bef2e74fb2010c73d2fc021ed156 100644 (file)
@@ -178,6 +178,12 @@ cvar_t r_hdr = {CVAR_SAVE, "r_hdr", "0", "enables High Dynamic Range bloom effec
 cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"};
 cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"};
 cvar_t r_hdr_range = {CVAR_SAVE, "r_hdr_range", "4", "how much dynamic range to render bloom with (equivalent to multiplying r_bloom_brighten by this value and dividing r_bloom_colorscale by this value)"};
+cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"};
+cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"};
+cvar_t r_hdr_irisadaptation_minvalue = {CVAR_SAVE, "r_hdr_irisadaptation_minvalue", "0.5", "minimum value that can result from multiplier / brightness"};
+cvar_t r_hdr_irisadaptation_maxvalue = {CVAR_SAVE, "r_hdr_irisadaptation_maxvalue", "4", "maximum value that can result from multiplier / brightness"};
+cvar_t r_hdr_irisadaptation_value = {0, "r_hdr_irisadaptation_value", "1", "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"};
+cvar_t r_hdr_irisadaptation_fade = {CVAR_SAVE, "r_hdr_irisadaptation_fade", "1", "fade rate at which value adjusts"};
 
 cvar_t r_smoothnormals_areaweighting = {0, "r_smoothnormals_areaweighting", "1", "uses significantly faster (and supposedly higher quality) area-weighted vertex normals and tangent vectors rather than summing normalized triangle normals and tangents"};
 
@@ -6851,6 +6857,12 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_hdr_scenebrightness);
        Cvar_RegisterVariable(&r_hdr_glowintensity);
        Cvar_RegisterVariable(&r_hdr_range);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation_multiplier);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation_minvalue);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation_maxvalue);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation_value);
+       Cvar_RegisterVariable(&r_hdr_irisadaptation_fade);
        Cvar_RegisterVariable(&r_smoothnormals_areaweighting);
        Cvar_RegisterVariable(&developer_texturelogging);
        Cvar_RegisterVariable(&gl_lightmaps);
@@ -7329,10 +7341,10 @@ static void R_View_UpdateEntityLighting (void)
                        {
                                if (ent->model->sprite.sprnum_type == SPR_OVERHEAD) // apply offset for overhead sprites
                                        org[2] = org[2] + r_overheadsprites_pushback.value;
-                               R_CompleteLightPoint(ent->modellight_ambient, ent->modellight_diffuse, ent->modellight_lightdir, org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
+                               R_CompleteLightPoint(ent->modellight_ambient, ent->modellight_diffuse, tempdiffusenormal, org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
                        }
                        else
-                               r_refdef.scene.worldmodel->brush.LightPoint(r_refdef.scene.worldmodel, org, ent->modellight_ambient, ent->modellight_diffuse, tempdiffusenormal);
+                               R_CompleteLightPoint(ent->modellight_ambient, ent->modellight_diffuse, tempdiffusenormal, org, LP_LIGHTMAP);
 
                        if(ent->flags & RENDER_EQUALIZE)
                        {
@@ -7574,6 +7586,35 @@ static void R_DrawModelsAddWaterPlanes(void)
        }
 }
 
+void R_HDR_UpdateIrisAdaptation(const vec3_t point)
+{
+       if (r_hdr_irisadaptation.integer)
+       {
+               vec3_t ambient;
+               vec3_t diffuse;
+               vec3_t diffusenormal;
+               vec_t brightness;
+               vec_t goal;
+               vec_t adjust;
+               vec_t current;
+               R_CompleteLightPoint(ambient, diffuse, diffusenormal, point, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
+               brightness = (ambient[0] + ambient[1] + ambient[2] + diffuse[0] + diffuse[1] + diffuse[2]) * (1.0f / 3.0f);
+               brightness = max(0.0000001f, brightness);
+               goal = r_hdr_irisadaptation_multiplier.value / brightness;
+               goal = bound(r_hdr_irisadaptation_minvalue.value, goal, r_hdr_irisadaptation_maxvalue.value);
+               adjust = r_hdr_irisadaptation_fade.value * cl.realframetime;
+               current = r_hdr_irisadaptation_value.value;
+               if (current < goal)
+                       current = min(current + adjust, goal);
+               else if (current > goal)
+                       current = max(current - adjust, goal);
+               if (fabs(r_hdr_irisadaptation_value.value - current) > 0.0001f)
+                       Cvar_SetValueQuick(&r_hdr_irisadaptation_value, current);
+       }
+       else if (r_hdr_irisadaptation_value.value != 1.0f)
+               Cvar_SetValueQuick(&r_hdr_irisadaptation_value, 1.0f);
+}
+
 static void R_View_SetFrustum(const int *scissor)
 {
        int i;
@@ -9119,7 +9160,7 @@ void R_RenderView(void)
                return; //Host_Error ("R_RenderView: NULL worldmodel");
        }
 
-       r_refdef.view.colorscale = r_hdr_scenebrightness.value;
+       r_refdef.view.colorscale = r_hdr_scenebrightness.value * r_hdr_irisadaptation_value.value;
 
        R_RenderView_UpdateViewVectors();