cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
cvar_t gl_fogend = {0, "gl_fogend","0"};
-cvar_t r_ser = {CVAR_SAVE, "r_ser", "1"};
+cvar_t r_ser = {CVAR_SAVE, "r_ser", "0"};
cvar_t r_multitexture = {0, "r_multitexture", "1"};
rmeshinfo_t m;
float tvxyz[3][4], r;
- if (!r_render.integer)
- return;
-
if (r_refdef.viewblend[3] < 0.01f)
return;
memset(&m, 0, sizeof(m));
m.transparent = false;
m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.depthdisable = true; // magic
m.numtriangles = 1;
m.numverts = 3;