intimerefresh = 1;
start = Sys_DoubleTime ();
- glDrawBuffer (GL_FRONT);
+ //glDrawBuffer (GL_FRONT);
for (i = 0;i < 128;i++)
{
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = i/128.0*360.0;
r_refdef.viewangles[2] = 0;
- R_RenderView();
+ CL_UpdateScreen();
+ //R_RenderView();
}
- glDrawBuffer (GL_BACK);
+ //glDrawBuffer (GL_BACK);
stop = Sys_DoubleTime ();
intimerefresh = 0;