// Cvar_RegisterVariable (&gl_cull);
// Cvar_RegisterVariable (&gl_affinemodels);
// Cvar_RegisterVariable (&gl_polyblend);
-// Cvar_RegisterVariable (&gl_flashblend);
Cvar_RegisterVariable (&gl_playermip);
// Cvar_RegisterVariable (&gl_nocolors);
For program optimization
====================
*/
+qboolean intimerefresh = 0;
void R_TimeRefresh_f (void)
{
int i;
float start, stop, time;
+ intimerefresh = 1;
start = Sys_FloatTime ();
for (i=0 ; i<128 ; i++)
{
}
stop = Sys_FloatTime ();
+ intimerefresh = 0;
time = stop-start;
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
-void D_FlushCaches (void)
-{
-}
-