r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
- r_notexture_mip->transparent = FALSE;
+ r_notexture_mip->transparent = false;
for (m=0 ; m<4 ; m++)
{