]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
fix very stupid bug in svbsp calls that made only the first triangle of an occluding...
[xonotic/darkplaces.git] / gl_rsurf.c
index e5262f3ef924d99b35e3217c3de7e60eb266957c..229458d5dabe02bdea592e1612f07cbf52a0f0e3 100644 (file)
@@ -589,7 +589,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                if (info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
                        return;
        }
-       // inserting occluders does not alter the light info
+       // inserting occluders does not alter the leaf info
        if (!info->svbsp_insertoccluder)
        {
                info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
@@ -649,7 +649,10 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                                        }
                                                        SETPVSBIT(info->outsurfacepvs, surfaceindex);
                                                        info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
-                                                       break;
+                                                       if (info->svbsp_insertoccluder)
+                                                               continue;
+                                                       else
+                                                               break;
                                                }
                                        }
                                }
@@ -694,6 +697,33 @@ void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean us
        }
        else
                info->svbsp_active = false;
+
+       // we HAVE to mark the leaf the light is in as lit, because portals are
+       // irrelevant to a leaf that the light source is inside of
+       // (and they are all facing away, too)
+       {
+               mnode_t *node = info->model->brush.data_nodes;
+               mleaf_t *leaf;
+               while (node->plane)
+                       node = node->children[(node->plane->type < 3 ? info->relativelightorigin[node->plane->type] : DotProduct(info->relativelightorigin,node->plane->normal)) < node->plane->dist];
+               leaf = (mleaf_t *)node;
+               info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
+               info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
+               info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
+               info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
+               info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
+               info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
+               if (info->outleafpvs)
+               {
+                       int leafindex = leaf - info->model->brush.data_leafs;
+                       if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+                       {
+                               SETPVSBIT(info->outleafpvs, leafindex);
+                               info->outleaflist[info->outnumleafs++] = leafindex;
+                       }
+               }
+       }
+
        info->svbsp_insertoccluder = false;
        R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes);
        if (developer.integer >= 100 && use_svbsp)
@@ -773,8 +803,6 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
                texture = surface->texture;
                if (texture->basematerialflags & MATERIALFLAG_NOSHADOW)
                        continue;
-               if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
-                       continue;
                R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
        }
        R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
@@ -813,8 +841,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-                       t = surface->texture->currentframe;
-                       if (t->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+                       if (surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }