if (face->texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
{
int i, j;
- float f, center[3], center2[3], forward[3], right[3], up[3], v[4][3];
+ float center[3], center2[3], forward[3], right[3], up[3], v[4][3];
matrix4x4_t matrix1, imatrix1;
R_Mesh_Matrix(&r_identitymatrix);
// a single autosprite surface can contain multiple sprites...