cleaned up a lot of particle rendering properties (mainly related to rain code),...
[xonotic/darkplaces.git] / gl_rsurf.c
index b0650a996f2bfb6e75d74b2e0f45cab8a2ee8a48..e27ff41012c7b77a03eb984080390c6391999314 100644 (file)
@@ -534,7 +534,7 @@ static void RSurfShader_Water_Pass_Base(msurface_t *s)
        else
        {
                m.transparent = false;
-               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
        m.numtriangles = s->mesh.numtriangles;