]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_screen.c
moved ixtable definition and initialization code to mathlib (and added Mathlib_Init...
[xonotic/darkplaces.git] / gl_screen.c
index 9b2a7b22c2da6c43b087fb3c4ff667f06e2bde24..977c4a04520841e6a638c6d7e12eb9543731d2cc 100644 (file)
@@ -76,18 +76,18 @@ float       scr_con_current;
 float  scr_conlines;           // lines of console to display
 
 float  oldscreensize, oldfov;
-cvar_t scr_viewsize = {"viewsize","100", true};
-cvar_t scr_fov = {"fov","90"}; // 10 - 170
-cvar_t scr_conspeed = {"scr_conspeed","300"};
-cvar_t scr_centertime = {"scr_centertime","2"};
-cvar_t scr_showram = {"showram","1"};
-cvar_t scr_showturtle = {"showturtle","0"};
-cvar_t scr_showpause = {"showpause","1"};
-cvar_t scr_printspeed = {"scr_printspeed","8"};
-cvar_t showfps = {"showfps", "0", true};
-cvar_t r_render = {"r_render", "1"};
-cvar_t r_brightness = {"r_brightness", "1", true}; // LordHavoc: a method of operating system independent color correction
-cvar_t r_contrast = {"r_contrast", "1", true}; // LordHavoc: a method of operating system independent color correction
+cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"};      // 10 - 170
+cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
+cvar_t scr_centertime = {0, "scr_centertime","2"};
+cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
+cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
+cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"};
+cvar_t scr_printspeed = {0, "scr_printspeed","8"};
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t r_render = {0, "r_render", "1"};
+cvar_t r_brightness = {CVAR_SAVE, "r_brightness", "1"}; // LordHavoc: a method of operating system independent color correction
+cvar_t r_contrast = {CVAR_SAVE, "r_contrast", "1"}; // LordHavoc: a method of operating system independent color correction
 
 qboolean       scr_initialized;                // ready to draw
 
@@ -208,7 +208,7 @@ void SCR_CheckDrawCenterString (void)
                scr_erase_lines = scr_center_lines;
 
        scr_centertime_off -= host_frametime;
-       
+
        if (scr_centertime_off <= 0 && !cl.intermission)
                return;
        if (key_dest != key_game)
@@ -274,33 +274,30 @@ static void SCR_CalcRefdef (void)
 
 // intermission is always full screen  
        if (cl.intermission)
-               size = 120;
-       else
-               size = scr_viewsize.value;
-
-       if (size >= 120)
-               sb_lines = 0;           // no status bar at all
-       else if (size >= 110)
-               sb_lines = 24;          // no inventory
-       else
-               sb_lines = 24+16+8;
-
-       if (scr_viewsize.value >= 100.0)
        {
                full = true;
-               size = 100.0;
+               size = 1;
+               sb_lines = 0;
        }
        else
-               size = scr_viewsize.value;
-       if (cl.intermission)
        {
-               full = true;
-               size = 100;
-               sb_lines = 0;
+               if (scr_viewsize.value >= 120)
+                       sb_lines = 0;           // no status bar at all
+               else if (scr_viewsize.value >= 110)
+                       sb_lines = 24;          // no inventory
+               else
+                       sb_lines = 24+16+8;
+
+               if (scr_viewsize.value >= 100.0)
+               {
+                       full = true;
+                       size = 1.0f;
+               }
+               else
+                       size = scr_viewsize.value * (1.0f / 100.0f);
        }
-       size /= 100.0;
 
-       // LordHavoc: always fullyscreen rendering
+       // LordHavoc: always fullscreen rendering
        h = vid.height/* - sb_lines*/;
 
        r_refdef.vrect.width = vid.width * size;
@@ -355,18 +352,18 @@ void SCR_SizeDown_f (void)
 
 //============================================================================
 
-void gl_screen_start()
+void gl_screen_start(void)
 {
        scr_ram = Draw_PicFromWad ("ram");
        scr_net = Draw_PicFromWad ("net");
        scr_turtle = Draw_PicFromWad ("turtle");
 }
 
-void gl_screen_shutdown()
+void gl_screen_shutdown(void)
 {
 }
 
-void gl_screen_newmap()
+void gl_screen_newmap(void)
 {
 }
 
@@ -589,7 +586,7 @@ void SCR_ScreenShot_f (void)
        char            filename[80]; 
        char            checkname[MAX_OSPATH];
        int                     i;
-// 
+//
 // find a file name to save it to 
 // 
        strcpy(filename,"dp0000.tga");
@@ -599,7 +596,7 @@ void SCR_ScreenShot_f (void)
                filename[2] = (i/1000)%10 + '0'; 
                filename[3] = (i/ 100)%10 + '0'; 
                filename[4] = (i/  10)%10 + '0'; 
-               filename[5] = (i/   1)%10 + '0'; 
+               filename[5] = (i/   1)%10 + '0';
                sprintf (checkname, "%s/%s", com_gamedir, filename);
                if (Sys_FileTime(checkname) == -1)
                        break;  // file doesn't exist
@@ -691,7 +688,7 @@ void SCR_DrawNotifyString (void)
 //             for (j=0 ; j<l ; j++, x+=8)
 //                     Draw_Character (x, y, start[j]);        
                Draw_String (x, y, start, l);
-                       
+
                y += 8;
 
                while (*start && *start != '\n')
@@ -708,10 +705,7 @@ void SCR_DrawNotifyString (void)
 void DrawCrosshair(int num);
 void GL_Set2D (void);
 
-extern void SHOWLMP_drawall();
-extern cvar_t r_speeds2;
-
-void GL_BrightenScreen()
+void GL_BrightenScreen(void)
 {
        float f;
 
@@ -785,7 +779,8 @@ text to the screen.
 LordHavoc: due to my rewrite of R_WorldNode, it no longer takes 256k of stack space :)
 ==================
 */
-void GL_Finish();
+void GL_Finish(void);
+void R_Clip_DisplayBuffer(void);
 void SCR_UpdateScreen (void)
 {
        double  time1 = 0, time2;
@@ -813,7 +808,7 @@ void SCR_UpdateScreen (void)
 
 
        GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
-       
+
        //
        // determine size of refresh window
        //
@@ -847,6 +842,8 @@ void SCR_UpdateScreen (void)
 
        GL_Set2D();
 
+       R_Clip_DisplayBuffer();
+
        SCR_DrawRam();
        SCR_DrawNet();
        SCR_DrawTurtle();
@@ -863,9 +860,11 @@ void SCR_UpdateScreen (void)
        else if (cl.intermission == 2)
                Sbar_FinaleOverlay();
 
-       SCR_DrawConsole();      
+       SCR_DrawConsole();
        M_Draw();
 
+       ui_draw();
+
 //     if (scr_drawloading)
 //             SCR_DrawLoading();
 
@@ -882,16 +881,27 @@ void SCR_UpdateScreen (void)
                Draw_String(vid.width - (8*8), vid.height - sb_lines - 8, temp, 9999);
        }
 
-       if (r_speeds2.value)
+       // LordHavoc: only print info if renderer is being used
+       if (r_speeds2.value && !con_forcedup)
        {
-               extern char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81];
-               Draw_String(0, vid.height - sb_lines - 56, r_speeds2_string1, 80);
-               Draw_String(0, vid.height - sb_lines - 48, r_speeds2_string2, 80);
-               Draw_String(0, vid.height - sb_lines - 40, r_speeds2_string3, 80);
-               Draw_String(0, vid.height - sb_lines - 32, r_speeds2_string4, 80);
-               Draw_String(0, vid.height - sb_lines - 24, r_speeds2_string5, 80);
-               Draw_String(0, vid.height - sb_lines - 16, r_speeds2_string6, 80);
-               Draw_String(0, vid.height - sb_lines -  8, r_speeds2_string7, 80);
+               int i, j, lines, y;
+               lines = 1;
+               for (i = 0;r_speeds2_string[i];i++)
+                       if (r_speeds2_string[i] == '\n')
+                               lines++;
+               y = vid.height - sb_lines - lines * 8 - 8;
+               i = j = 0;
+               while (r_speeds2_string[i])
+               {
+                       j = i;
+                       while (r_speeds2_string[i] && r_speeds2_string[i] != '\n')
+                               i++;
+                       if (i - j > 0)
+                               Draw_String(0, y, r_speeds2_string + j, i - j);
+                       if (r_speeds2_string[i] == '\n')
+                               i++;
+                       y += 8;
+               }
        }
 
        V_UpdateBlends();
@@ -909,7 +919,7 @@ void SCR_UpdateScreen (void)
 }
 
 // for profiling, this is separated
-void GL_Finish()
+void GL_Finish(void)
 {
        if (!r_render.value)
                return;