#include "quakedef.h"
cvar_t r_max_size = {0, "r_max_size", "2048"};
+cvar_t r_max_scrapsize = {0, "r_max_scrapsize", "1024"};
cvar_t r_picmip = {0, "r_picmip", "0"};
cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
#define GLTEXF_DESTROYED 0x00040000
// size of images which hold fragment textures, ignores picmip and max_size
-#define BLOCK_SIZE 256
+//#define BLOCK_SIZE 256
+static int block_size;
// really this number only governs gltexnuminuse
#define MAX_GLTEXTURES 65536
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
CHECKGLERROR
+ // use the largest scrap texture size we can (not sure if this is really a good idea)
+ for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
+
texturemempool = Mem_AllocPool("Textures");
gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES);
//memset(gltexnuminuse, 0, MAX_GLTEXTURES);
{
Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f);
Cmd_AddCommand("r_texturestats", R_TextureStats_f);
+ Cvar_RegisterVariable (&r_max_scrapsize);
Cvar_RegisterVariable (&r_max_size);
Cvar_RegisterVariable (&r_picmip);
Cvar_RegisterVariable (&r_lerpimages);
{
glt->image->flags &= ~GLTEXF_UPLOAD;
memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
+ glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+ CHECKGLERROR
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
CHECKGLERROR
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
CHECKGLERROR
- glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
- CHECKGLERROR
}
if (prevbuffer == NULL)
continue;
// got a fragments texture, find a place in it if we can
- best = BLOCK_SIZE;
- for (best = BLOCK_SIZE, i = 0;i < BLOCK_SIZE - w;i += texinfo->align)
+ best = block_size;
+ for (best = block_size, i = 0;i < block_size - w;i += texinfo->align)
{
for (best2 = 0, j = 0;j < w;j++)
{
}
}
- if (best + h > BLOCK_SIZE)
+ if (best + h > block_size)
continue;
for (i = 0;i < w;i++)
Sys_Error("R_FindImageForTexture: ran out of memory\n");
//memset(image, 0, sizeof(*image));
image->type = GLIMAGETYPE_FRAGMENTS;
- image->width = BLOCK_SIZE;
- image->height = BLOCK_SIZE;
- image->blockallocation = Mem_Alloc(texturemempool, BLOCK_SIZE * sizeof(short));
- memset(image->blockallocation, 0, BLOCK_SIZE * sizeof(short));
+ image->width = block_size;
+ image->height = block_size;
+ image->blockallocation = Mem_Alloc(texturemempool, block_size * sizeof(short));
+ memset(image->blockallocation, 0, block_size * sizeof(short));
x = 0;
y = 0;
if (flags & TEXF_FRAGMENT)
{
- if (width > BLOCK_SIZE || height > BLOCK_SIZE)
- Host_Error("R_LoadTexture: fragment too big, must be no more than %dx%d\n", BLOCK_SIZE, BLOCK_SIZE);
+ if (width > block_size || height > block_size)
+ Host_Error("R_LoadTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
if ((width * texinfo->internalbytesperpixel) & 3)
Host_Error("R_LoadTexture: incompatible width for fragment");
}
// Host_Error("R_ProceduralTexture: \"%s\" has no generate function\n", identifier);
if (flags & TEXF_FRAGMENT)
{
- if (width > BLOCK_SIZE || height > BLOCK_SIZE)
- Host_Error("R_ProceduralTexture: fragment too big, must be no more than %dx%d\n", BLOCK_SIZE, BLOCK_SIZE);
+ if (width > block_size || height > block_size)
+ Host_Error("R_ProceduralTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
if ((width * texinfo->internalbytesperpixel) & 3)
Host_Error("R_ProceduralTexture: incompatible width for fragment");
}