]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
added cl_screen.c/h (eventually most 2D stuff should be moved here)
[xonotic/darkplaces.git] / gl_textures.c
index f62a0cb0f729319ddc995e8dddcd0626af60cae2..2725277e38b033c7a38a12eb9aef93a9aafed024 100644 (file)
@@ -1,6 +1,7 @@
 #include "quakedef.h"
 
 cvar_t r_max_size = {0, "r_max_size", "2048"};
+cvar_t r_max_scrapsize = {0, "r_max_scrapsize", "1024"};
 cvar_t r_picmip = {0, "r_picmip", "0"};
 cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
 cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
@@ -22,7 +23,8 @@ static mempool_t *texturemempool;
 #define GLTEXF_DESTROYED 0x00040000
 
 // size of images which hold fragment textures, ignores picmip and max_size
-#define BLOCK_SIZE 256
+//#define BLOCK_SIZE 256
+static int block_size;
 
 // really this number only governs gltexnuminuse
 #define MAX_GLTEXTURES 65536
@@ -455,6 +457,9 @@ static void r_textures_start(void)
        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
        CHECKGLERROR
 
+       // use the largest scrap texture size we can (not sure if this is really a good idea)
+       for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
+
        texturemempool = Mem_AllocPool("Textures");
        gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES);
        //memset(gltexnuminuse, 0, MAX_GLTEXTURES);
@@ -497,6 +502,7 @@ void R_Textures_Init (void)
 {
        Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f);
        Cmd_AddCommand("r_texturestats", R_TextureStats_f);
+       Cvar_RegisterVariable (&r_max_scrapsize);
        Cvar_RegisterVariable (&r_max_size);
        Cvar_RegisterVariable (&r_picmip);
        Cvar_RegisterVariable (&r_lerpimages);
@@ -1006,12 +1012,12 @@ static void R_Upload(gltexture_t *glt, byte *data)
                {
                        glt->image->flags &= ~GLTEXF_UPLOAD;
                        memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
+                       glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+                       CHECKGLERROR
                        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
                        CHECKGLERROR
                        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
                        CHECKGLERROR
-                       glTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
-                       CHECKGLERROR
                }
 
                if (prevbuffer == NULL)
@@ -1139,8 +1145,8 @@ static void R_FindImageForTexture(gltexture_t *glt)
                                continue;
 
                        // got a fragments texture, find a place in it if we can
-                       best = BLOCK_SIZE;
-                       for (best = BLOCK_SIZE, i = 0;i < BLOCK_SIZE - w;i += texinfo->align)
+                       best = block_size;
+                       for (best = block_size, i = 0;i < block_size - w;i += texinfo->align)
                        {
                                for (best2 = 0, j = 0;j < w;j++)
                                {
@@ -1157,7 +1163,7 @@ static void R_FindImageForTexture(gltexture_t *glt)
                                }
                        }
 
-                       if (best + h > BLOCK_SIZE)
+                       if (best + h > block_size)
                                continue;
 
                        for (i = 0;i < w;i++)
@@ -1175,10 +1181,10 @@ static void R_FindImageForTexture(gltexture_t *glt)
                        Sys_Error("R_FindImageForTexture: ran out of memory\n");
                //memset(image, 0, sizeof(*image));
                image->type = GLIMAGETYPE_FRAGMENTS;
-               image->width = BLOCK_SIZE;
-               image->height = BLOCK_SIZE;
-               image->blockallocation = Mem_Alloc(texturemempool, BLOCK_SIZE * sizeof(short));
-               memset(image->blockallocation, 0, BLOCK_SIZE * sizeof(short));
+               image->width = block_size;
+               image->height = block_size;
+               image->blockallocation = Mem_Alloc(texturemempool, block_size * sizeof(short));
+               memset(image->blockallocation, 0, block_size * sizeof(short));
 
                x = 0;
                y = 0;
@@ -1332,8 +1338,8 @@ rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int w
 
        if (flags & TEXF_FRAGMENT)
        {
-               if (width > BLOCK_SIZE || height > BLOCK_SIZE)
-                       Host_Error("R_LoadTexture: fragment too big, must be no more than %dx%d\n", BLOCK_SIZE, BLOCK_SIZE);
+               if (width > block_size || height > block_size)
+                       Host_Error("R_LoadTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
                if ((width * texinfo->internalbytesperpixel) & 3)
                        Host_Error("R_LoadTexture: incompatible width for fragment");
        }
@@ -1411,8 +1417,8 @@ rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier,
 //             Host_Error("R_ProceduralTexture: \"%s\" has no generate function\n", identifier);
        if (flags & TEXF_FRAGMENT)
        {
-               if (width > BLOCK_SIZE || height > BLOCK_SIZE)
-                       Host_Error("R_ProceduralTexture: fragment too big, must be no more than %dx%d\n", BLOCK_SIZE, BLOCK_SIZE);
+               if (width > block_size || height > block_size)
+                       Host_Error("R_ProceduralTexture: fragment too big, must be no more than %dx%d\n", block_size, block_size);
                if ((width * texinfo->internalbytesperpixel) & 3)
                        Host_Error("R_ProceduralTexture: incompatible width for fragment");
        }