#define R_SkyBoxPolyVec(s,t,x,y,z) \
glTexCoord2f((s) * (254.0f/256.0f) + (1.0f/256.0f), (t) * (254.0f/256.0f) + (1.0f/256.0f));\
- glVertex3f((x) * 1024.0 + r_refdef.vieworg[0], (y) * 1024.0 + r_refdef.vieworg[1], (z) * 1024.0 + r_refdef.vieworg[2]);
+ glVertex3f((x) * 1024.0 + r_origin[0], (y) * 1024.0 + r_origin[1], (z) * 1024.0 + r_origin[2]);
void R_SkyBox()
{
{
*t++ = source[0] * texscale + s;
*t++ = source[1] * texscale + s;
- *v++ = *source++ + r_refdef.vieworg[0];
- *v++ = *source++ + r_refdef.vieworg[1];
- *v++ = *source++ + r_refdef.vieworg[2];
+ *v++ = *source++ + r_origin[0];
+ *v++ = *source++ + r_origin[1];
+ *v++ = *source++ + r_origin[2];
}
glTexCoordPointer(2, GL_FLOAT, 0, tex);
glVertexPointer(3, GL_FLOAT, 0, vert);