double oldrealtime; // last frame run
int host_framecount;
+double sv_frametime;
+
int host_hunklevel;
int minimum_memory;
void Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
- D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
if (!isDedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
return;
// run the world state
- pr_global_struct->frametime = frametimetotal;
+ sv_frametime = pr_global_struct->frametime = frametimetotal;
frametimetotal = 0;
// pr_global_struct->frametime = host_frametime;