double host_frametime;
double host_realframetime; // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-double host_time;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
}
inerror = true;
- SCR_EndLoadingPlaque (); // reenable screen updates
+// SCR_EndLoadingPlaque (); // reenable screen updates
va_start (argptr,error);
vsprintf (hosterrorstring,error,argptr);
Cvar_RegisterVariable (&timeformat);
Host_FindMaxClients ();
-
- host_time = 1.0; // so a think at time 0 won't get called
}
if (!sv.active)
CL_SendCmd ();
- host_time += host_frametime;
-
// fetch results from server
if (cls.state == ca_connected)
CL_ReadFromServer ();
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabyte heap\n",host_parms.memsize/(1024*1024.0));
- R_InitTextures (); // needed even for dedicated servers
-
if (cls.state != ca_dedicated)
{
Palette_Init("gfx/palette.lmp");