# Linux configuration
ifeq ($(DP_MAKE_TARGET), linux)
- OBJ_SOUND=$(OBJ_LINUXSOUND)
- LIB_SOUND=$(LIB_LINUXSOUND)
+ DEFAULT_SNDAPI=ALSA
OBJ_CD=$(OBJ_LINUXCD)
OBJ_CL=$(OBJ_GLX)
# Mac OS X configuration
ifeq ($(DP_MAKE_TARGET), macosx)
- OBJ_SOUND=$(OBJ_MACOSXSOUND)
- LIB_SOUND=$(LIB_MACOSXSOUND)
+ DEFAULT_SNDAPI=COREAUDIO
OBJ_CD=$(OBJ_MACOSXCD)
OBJ_CL=$(OBJ_AGL)
# SunOS configuration (Solaris)
ifeq ($(DP_MAKE_TARGET), sunos)
- OBJ_SOUND=$(OBJ_SUNOSSOUND)
- LIB_SOUND=$(LIB_SUNOSSOUND)
+ DEFAULT_SNDAPI=OSS
OBJ_CD=$(OBJ_SUNOSCD)
OBJ_CL=$(OBJ_GLX)
# BSD configuration
ifeq ($(DP_MAKE_TARGET), bsd)
ifeq ($(DP_ARCH),FreeBSD)
- OBJ_SOUND=$(OBJ_OSSSOUND)
- LIB_SOUND=$(LIB_OSSSOUND)
+ DEFAULT_SNDAPI=OSS
else
- OBJ_SOUND=$(OBJ_BSDSOUND)
- LIB_SOUND=$(LIB_BSDSOUND)
+ DEFAULT_SNDAPI=BSD
endif
OBJ_CD=$(OBJ_BSDCD)
# Win32 configuration
ifeq ($(DP_MAKE_TARGET), mingw)
- OBJ_SOUND=$(OBJ_WINSOUND)
- LIB_SOUND=$(LIB_WINSOUND)
+ DEFAULT_SNDAPI=WIN
OBJ_CD=$(OBJ_WINCD)
OBJ_CL=$(OBJ_WGL)
endif
+##### Sound configuration #####
+
+ifndef DP_SOUND_API
+ DP_SOUND_API=$(DEFAULT_SNDAPI)
+endif
+
+# NULL: no sound
+ifeq ($(DP_SOUND_API), NULL)
+ OBJ_SOUND=$(OBJ_SND_NULL)
+ LIB_SOUND=$(LIB_SND_NULL)
+endif
+
+# OSS: Open Sound System
+ifeq ($(DP_SOUND_API), OSS)
+ OBJ_SOUND=$(OBJ_SND_OSS)
+ LIB_SOUND=$(LIB_SND_OSS)
+endif
+
+# ALSA: Advanced Linux Sound Architecture
+ifeq ($(DP_SOUND_API), ALSA)
+ OBJ_SOUND=$(OBJ_SND_ALSA)
+ LIB_SOUND=$(LIB_SND_ALSA)
+endif
+
+# COREAUDIO: Core Audio
+ifeq ($(DP_SOUND_API), COREAUDIO)
+ OBJ_SOUND=$(OBJ_SND_COREAUDIO)
+ LIB_SOUND=$(LIB_SND_COREAUDIO)
+endif
+
+# BSD: BSD / Sun audio API
+ifeq ($(DP_SOUND_API), BSD)
+ OBJ_SOUND=$(OBJ_SND_BSD)
+ LIB_SOUND=$(LIB_SND_BSD)
+endif
+
+# WIN: DirectX and Win32 WAVE output
+ifeq ($(DP_SOUND_API), WIN)
+ OBJ_SOUND=$(OBJ_SND_WIN)
+ LIB_SOUND=$(LIB_SND_WIN)
+endif
+
+
##### GNU Make specific definitions #####
DO_LD=$(CC) -o $@ $^ $(LDFLAGS)