vec3_t vec3_origin = {0,0,0};
int nanmask = 255<<23;
+float ixtable[4096];
/*-----------------------------------------------------------------*/
{0.295242, 0.000000, 0.955423}, {0.442863, 0.238856, 0.864188},
{0.162460, 0.262866, 0.951056}, {-0.681718, 0.147621, 0.716567},
{-0.809017, 0.309017, 0.500000}, {-0.587785, 0.425325, 0.688191},
-{-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856},
+{-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856},
{-0.716567, 0.681718, 0.147621}, {-0.688191, 0.587785, 0.425325},
{-0.500000, 0.809017, 0.309017}, {-0.238856, 0.864188, 0.442863},
{-0.425325, 0.688191, 0.587785}, {-0.716567, 0.681718, -0.147621},
{1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
{0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000},
{0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866},
-{0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
+{0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
{0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
{0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866},
{0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567},
-{0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
+{0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
{0.809017, -0.309017, -0.500000}, {0.864188, -0.442863, -0.238856},
{0.951056, -0.162460, -0.262866}, {0.147621, 0.716567, -0.681718},
{0.309017, 0.500000, -0.809017}, {0.425325, 0.688191, -0.587785},
{0.162460, -0.262866, -0.951056}, {0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017}, {0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621}, {0.688191, -0.587785, -0.425325},
-{0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242},
+{0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000}, {0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731}, {0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863}, {0.262866, -0.951056, 0.162460},
{-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000},
-{-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
+{-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188},
{-0.850651, 0.000000, 0.525731}, {-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866}, {-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866}, {-0.809017, 0.309017, -0.500000},
-{-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866},
+{-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000}, {-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567}, {-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325}, {-0.587785, 0.425325, -0.688191},
VectorClear(n) // FIXME: complain?
}
+float Q_RSqrt(float number)
+{
+ float y;
+
+ if (number == 0.0f)
+ return 0.0f;
+
+ *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1);
+ return y * (1.5f - (number * 0.5f * y * y));
+}
+
+void _VectorNormalizeFast(vec3_t v)
+{
+ float y, number;
+
+ number = DotProduct(v, v);
+
+ if (number != 0.0)
+ {
+ *((long *)&y) = 0x5f3759df - ((* (long *) &number) >> 1);
+ y = y * (1.5f - (number * 0.5f * y * y));
+
+ VectorScale(v, y, v);
+ }
+}
+
#if 0
// LordHavoc: no longer used at all
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
}
}
+void PlaneClassify(mplane_t *p)
+{
+ if (p->normal[0] == 1)
+ p->type = 0;
+ else if (p->normal[1] == 1)
+ p->type = 1;
+ else if (p->normal[2] == 1)
+ p->type = 2;
+ else
+ p->type = 3;
+ BoxOnPlaneSideClassify(p);
+}
+
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
{
float angle;
{
int i;
float length;
-
+
length = 0;
for (i=0 ; i< 3 ; i++)
length += v[i]*v[i];
return length;
}
+/*
+// LordHavoc: fixme: do more research on gcc assembly so that qftol_minushalf and result will not be considered unused
+static double qftol_minushalf = -0.5;
+
+int qftol(double v)
+{
+ int result;
+#ifdef _MSC_VER
+ __asm
+ {
+ fld v
+ fadd qftol_minushalf
+ fistp result
+ }
+#else // gcc hopefully
+ asm("fldl v\n\tfaddl qftol_minushalf\n\tfistpl result");
+#endif
+ return result;
+}
+*/
+
// LordHavoc: renamed these to Length, and made the normal ones #define
float VectorNormalizeLength (vec3_t v)
{
}
-void VectorInverse (vec3_t v)
+void _VectorInverse (vec3_t v)
{
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
-void VectorScale (vec3_t in, vec_t scale, vec3_t out)
+void _VectorScale (vec3_t in, vec_t scale, vec3_t out)
{
out[0] = in[0]*scale;
out[1] = in[1]*scale;
return GreatestCommonDivisor (i1, i2 % i1);
}
}
+
+
+void Mathlib_Init(void)
+{
+ int a;
+
+ // LordHavoc: setup 1.0f / N table for quick recipricols of integers
+ ixtable[0] = 0;
+ for (a = 1;a < 4096;a++)
+ ixtable[a] = 1.0f / a;
+}
\ No newline at end of file