M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- // BloodBath doesn't have a single player mode
- if (gamemode == GAME_BLOODBATH)
+ // Transfusion doesn't have a single player mode
+ if (gamemode == GAME_TRANSFUSION)
{
M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
M_DrawTextBox (60, 8 * 8, 23, 4);
- M_PrintWhite (102, 10 * 8, "BloodBath is for");
+ M_PrintWhite (95, 10 * 8, "Transfusion is for");
M_PrintWhite (83, 11 * 8, "multiplayer play only");
}
else
void M_SinglePlayer_Key (int key)
{
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (key == K_ESCAPE || key == K_ENTER)
m_state = m_main;
}
// LordHavoc: rewrote this code greatly
-void M_MenuPlayerTranslate (qbyte *translation)
+void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
{
- int i, c;
+ int i;
unsigned int trans[4096];
- qpic_t *p;
+ qbyte *data, *f;
+ static qbyte pixels[4096];
+ static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
- p = W_GetLumpName ("gfx/menuplyr.lmp");
- if (!p)
+ if (menuplyr_failed)
return;
- c = p->width * p->height;
- if (c > 4096)
- {
- Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
+ if (menuplyr_top == top && menuplyr_bottom == bottom)
return;
+
+ menuplyr_top = top;
+ menuplyr_bottom = bottom;
+
+ if (menuplyr_load)
+ {
+ menuplyr_load = false;
+ f = COM_LoadFile("gfx/menuplyr.lmp", true);
+ if (!f)
+ {
+ menuplyr_failed = true;
+ return;
+ }
+ data = LoadLMPAs8Bit (f, 0, 0);
+ Mem_Free(f);
+ if (image_width * image_height > 4096)
+ {
+ Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
+ Mem_Free(data);
+ menuplyr_failed = true;
+ return;
+ }
+ menuplyr_width = image_width;
+ menuplyr_height = image_height;
+ memcpy(pixels, data, menuplyr_width * menuplyr_height);
+ Mem_Free(data);
}
- for (i = 0;i < c;i++)
- trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]];
+ M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
+
+ for (i = 0;i < menuplyr_width * menuplyr_height;i++)
+ trans[i] = d_8to24table[translation[pixels[i]]];
- Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans);
+ Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
}
void M_Setup_Draw (void)
M_DrawPic (160, 64, "gfx/bigbox.lmp");
// LordHavoc: rewrote this code greatly
- M_BuildTranslationTable (setup_top*16, setup_bottom*16);
- M_MenuPlayerTranslate (translationTable);
+ M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
M_DrawPic (172, 72, "gfx/menuplyr.lmp");
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
}
- if (setup_top > 13)
+ if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
+ setup_top = 15;
+ if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
- setup_bottom = 13;
+ setup_bottom = 15;
}
//=============================================================================
Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
break;
case 7:
- Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
+ Cvar_SetValueQuick (&r_sky, !r_sky.integer);
break;
case 8:
Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
M_Print(16, y, " Effects Options");y += 8;
M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
- M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
+ M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
extern cvar_t cl_particles;
extern cvar_t cl_explosions;
extern cvar_t cl_stainmaps;
-extern cvar_t r_lightmodels;
+extern cvar_t r_modellights;
extern cvar_t cl_particles_bulletimpacts;
extern cvar_t cl_particles_smoke;
extern cvar_t cl_particles_sparks;
switch (options_effects_cursor)
{
case 0:
- Cvar_SetValueQuick (&r_lightmodels, !r_lightmodels.integer);
+ Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
break;
case 1:
Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
y = 32;
- M_Print(16, y, " Model Lighting");M_DrawCheckbox(220, y, r_lightmodels.integer);y += 8;
+ M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Options_f ();
break;
case K_ENTER:
- m_entersound = true;
- switch (options_effects_cursor)
- {
- case 0:
- M_Menu_Keys_f ();
- break;
- case 1:
- m_state = m_none;
- Con_ToggleConsole_f ();
- break;
- case 2:
- Cbuf_AddText ("exec default.cfg\n");
- break;
- case 3:
- if (vid_menudrawfn)
- M_Menu_Video_f ();
- break;
- default:
- M_Menu_Options_Effects_AdjustSliders (1);
- break;
- }
- return;
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
char *bindnames[][2] =
{
-#ifdef BLOODBATH
+#ifdef TRANSFUSION
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+moveleft", "step left"},
{"impulse 141", "identify player"},
{"impulse 16", "next armor type"},
{"impulse 20", "observer mode"}
-#else // not BLOODBATH
+#else // not TRANSFUSION
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
-#endif // not BLOODBATH
+#endif // not TRANSFUSION
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
{"Dimension of the Lost", 17, 2}
};
-// Map list for BloodBath
-level_t bloodbathlevels[] =
+// Map list for Transfusion
+level_t transfusionlevels[] =
{
{"bb1", "The Stronghold"},
{"bb2", "Winter Wonderland"},
{"qe1m7", "The House of Chthon"}
};
-episode_t bloodbathepisodes[] =
+episode_t transfusionepisodes[] =
{
{"Blood", 0, 10},
{"Plasma Pack", 10, 4},
{"Cryptic Passage", 14, 4},
{"Blood 2", 18, 5},
- {"BloodBath", 23, 7}
+ {"Custom", 23, 7}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
typedef struct
{
{GAME_NEHAHRA, &nehahragame, &nehahragame},
{GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
{GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
- {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{-1, &sharewarequakegame, ®isteredquakegame} // final fallback
};
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
}
M_Print (160, 72, msg);
}
- else if (gamemode == GAME_BLOODBATH)
+ else if (gamemode == GAME_TRANSFUSION)
{
char *msg;
break;
case 2:
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (deathmatch.integer == 2) // changing from CTF to BloodBath
Cvar_SetValueQuick (&deathmatch, 0);