DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
}
-void M_Print (float cx, float cy, const char *str)
+void M_Print(float cx, float cy, const char *str)
{
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
}
-void M_ItemPrint (float cx, float cy, char *str, int unghosted)
+void M_ItemPrint(float cx, float cy, char *str, int unghosted)
{
if (unghosted)
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
M_Background(320, 200);
for (i = 0;i < NumberOfNehahraDemos;i++)
- M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
+ M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
M_DrawTextBox (60, 8 * 8, 23, 4);
if (gamemode == GAME_NEXUIZ)
- M_Print (95, 10 * 8, "Nexuiz is for");
+ M_Print(95, 10 * 8, "Nexuiz is for");
else if (gamemode == GAME_GOODVSBAD2)
- M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
+ M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
else if (gamemode == GAME_BATTLEMECH)
- M_Print (95, 10 * 8, "Battlemech is for");
+ M_Print(95, 10 * 8, "Battlemech is for");
else
- M_Print (95, 10 * 8, "Transfusion is for");
- M_Print (83, 11 * 8, "multiplayer play only");
+ M_Print(95, 10 * 8, "Transfusion is for");
+ M_Print(83, 11 * 8, "multiplayer play only");
}
else
{
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
for (i=0 ; i< MAX_SAVEGAMES; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
+ M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
+ M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- M_Print (64, 40, "Your name");
+ M_Print(64, 40, "Your name");
M_DrawTextBox (160, 32, 16, 1);
- M_Print (168, 40, setup_myname);
+ M_Print(168, 40, setup_myname);
if (gamemode != GAME_GOODVSBAD2)
{
- M_Print (64, 64, "Shirt color");
- M_Print (64, 88, "Pants color");
+ M_Print(64, 64, "Shirt color");
+ M_Print(64, 88, "Pants color");
}
- M_Print (64, 124-8, "Network speed limit");
- M_Print (168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
+ M_Print(64, 124-8, "Network speed limit");
+ M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
M_DrawTextBox (64, 140-8, 14, 1);
- M_Print (72, 140, "Accept Changes");
+ M_Print(72, 140, "Accept Changes");
// LordHavoc: rewrote this code greatly
if (menuplyr_load)
void M_DrawCheckbox (int x, int y, int on)
{
if (on)
- M_Print (x, y, "on");
+ M_Print(x, y, "on");
else
- M_Print (x, y, "off");
+ M_Print(x, y, "off");
}
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
if (bind_grab)
- M_Print (12, 32, "Press a key or button for this action");
+ M_Print(12, 32, "Press a key or button for this action");
else
- M_Print (18, 32, "Enter to change, backspace to clear");
+ M_Print(18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<numcommands ; i++)
continue;
}
else
- M_Print (16, y, bindnames[i][1]);
+ M_Print(16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
}
}
}
- M_Print (150, y, keystring);
+ M_Print(150, y, keystring);
}
if (bind_grab)
// Resolution
M_Print(16, video_cursor_table[0], " Resolution");
string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
- M_Print (220, video_cursor_table[0], string);
+ M_Print(220, video_cursor_table[0], string);
// Bits per pixel
M_Print(16, video_cursor_table[1], " Bits per pixel");
- M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+ M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
// Fullscreen
M_Print(16, video_cursor_table[2], " Fullscreen");
else
startJoin = "Join Game";
protocol = "TCP/IP";
- M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
+ M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
- M_Print (basex, lanConfig_cursor_table[0], "Port");
+ M_Print(basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
- M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
+ M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
- M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
- M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
+ M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
+ M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
- M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
+ M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
- M_Print (basex+8, lanConfig_cursor_table[1], "OK");
+ M_Print(basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
- M_Print (basex, 168, m_return_reason);
+ M_Print(basex, 168, m_return_reason);
}
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
M_DrawTextBox (152, 32, 10, 1);
- M_Print (160, 40, "begin game");
+ M_Print(160, 40, "begin game");
- M_Print (0, 56, " Max players");
- M_Print (160, 56, va("%i", maxplayers) );
+ M_Print(0, 56, " Max players");
+ M_Print(160, 56, va("%i", maxplayers) );
if (gamemode != GAME_GOODVSBAD2)
{
- M_Print (0, 64, " Game Type");
+ M_Print(0, 64, " Game Type");
if (gamemode == GAME_TRANSFUSION)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (deathmatch.integer == 2)
- M_Print (160, 64, "Capture the Flag");
+ M_Print(160, 64, "Capture the Flag");
else
- M_Print (160, 64, "Blood Bath");
+ M_Print(160, 64, "Blood Bath");
}
else if (gamemode == GAME_BATTLEMECH)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (deathmatch.integer == 2)
- M_Print (160, 64, "Rambo Match");
+ M_Print(160, 64, "Rambo Match");
else
- M_Print (160, 64, "Deathmatch");
+ M_Print(160, 64, "Deathmatch");
}
else
{
if (!coop.integer && !deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (coop.integer)
- M_Print (160, 64, "Cooperative");
+ M_Print(160, 64, "Cooperative");
else
- M_Print (160, 64, "Deathmatch");
+ M_Print(160, 64, "Deathmatch");
}
- M_Print (0, 72, " Teamplay");
+ M_Print(0, 72, " Teamplay");
if (gamemode == GAME_ROGUE)
{
char *msg;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
- M_Print (160, 72, msg);
+ M_Print(160, 72, msg);
}
else
{
case 2: msg = "Friendly Fire"; break;
default: msg = "No Friendly Fire"; break;
}
- M_Print (160, 72, msg);
+ M_Print(160, 72, msg);
}
- M_Print (0, 80, " Skill");
+ M_Print(0, 80, " Skill");
if (skill.integer == 0)
- M_Print (160, 80, "Easy difficulty");
+ M_Print(160, 80, "Easy difficulty");
else if (skill.integer == 1)
- M_Print (160, 80, "Normal difficulty");
+ M_Print(160, 80, "Normal difficulty");
else if (skill.integer == 2)
- M_Print (160, 80, "Hard difficulty");
+ M_Print(160, 80, "Hard difficulty");
else
- M_Print (160, 80, "Nightmare difficulty");
+ M_Print(160, 80, "Nightmare difficulty");
- M_Print (0, 88, " Frag Limit");
+ M_Print(0, 88, " Frag Limit");
if (fraglimit.integer == 0)
- M_Print (160, 88, "none");
+ M_Print(160, 88, "none");
else
- M_Print (160, 88, va("%i frags", fraglimit.integer));
+ M_Print(160, 88, va("%i frags", fraglimit.integer));
- M_Print (0, 96, " Time Limit");
+ M_Print(0, 96, " Time Limit");
if (timelimit.integer == 0)
- M_Print (160, 96, "none");
+ M_Print(160, 96, "none");
else
- M_Print (160, 96, va("%i minutes", timelimit.integer));
+ M_Print(160, 96, va("%i minutes", timelimit.integer));
}
- M_Print (0, 104, " Public server");
- M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
+ M_Print(0, 104, " Public server");
+ M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
- M_Print (0, 120, " Server name");
+ M_Print(0, 120, " Server name");
M_DrawTextBox (0, 124, 38, 1);
- M_Print (8, 132, hostname.string);
+ M_Print(8, 132, hostname.string);
g = lookupgameinfo();
if (gamemode != GAME_GOODVSBAD2)
{
- M_Print (0, 152, " Episode");
- M_Print (160, 152, g->episodes[startepisode].description);
+ M_Print(0, 152, " Episode");
+ M_Print(160, 152, g->episodes[startepisode].description);
}
- M_Print (0, 160, " Level");
- M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
+ M_Print(0, 160, " Level");
+ M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+ M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
// line cursor
if (gameoptions_cursor == 8)
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
- M_Print (x, 146, " More than 64 players?? ");
- M_Print (x, 154, " First, question your ");
- M_Print (x, 162, " sanity, then email ");
- M_Print (x, 170, " havoc@telefragged.com ");
+ M_Print(x, 146, " More than 64 players?? ");
+ M_Print(x, 154, " First, question your ");
+ M_Print(x, 162, " sanity, then email ");
+ M_Print(x, 170, " havoc@telefragged.com ");
}
else
m_serverInfoMessage = false;
{
if (FS_FileExists("hearing.dem"))
{
- Con_Printf("Nehahra movie and game detected.\n");
+ Con_Print("Nehahra movie and game detected.\n");
NehGameType = TYPE_BOTH;
}
else
{
- Con_Printf("Nehahra game detected.\n");
+ Con_Print("Nehahra game detected.\n");
NehGameType = TYPE_GAME;
}
}
{
if (FS_FileExists("hearing.dem"))
{
- Con_Printf("Nehahra movie detected.\n");
+ Con_Print("Nehahra movie detected.\n");
NehGameType = TYPE_DEMO;
}
else
{
- Con_Printf("Nehahra not found.\n");
+ Con_Print("Nehahra not found.\n");
NehGameType = TYPE_GAME; // could just complain, but...
}
}
// fall back to the normal menu
// say it
- Con_Printf("Falling back to normal menu\n");
+ Con_Print("Falling back to normal menu\n");
key_dest = key_game;