if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
{
loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
+ for (i=0; i<l->filelen; i++)
+ loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
}
else // LordHavoc: bsp version 29 (normal white lighting)
{