]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.c
This made the cvar completion so much more readable
[xonotic/darkplaces.git] / model_shared.c
index 6b3a8e798c6e7411f570f8228391c37ecf88cee0..8fa9a53f15d8399876b8ad7ea157ce00981fb9f1 100644 (file)
@@ -26,20 +26,29 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
-cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0", "mipmaps skins (so they become blurrier in the distance), disabled by default because it tends to blur with strange border colors from the skin"};
 
 model_t *loadmodel;
 
+#if 0
+// LordHavoc: was 512
+static int mod_numknown = 0;
+static int mod_maxknown = 0;
+static model_t *mod_known = NULL;
+#else
 // LordHavoc: was 512
 #define MAX_MOD_KNOWN (MAX_MODELS + 256)
+static int mod_numknown = 0;
+static int mod_maxknown = MAX_MOD_KNOWN;
 static model_t mod_known[MAX_MOD_KNOWN];
+#endif
 
 static void mod_start(void)
 {
        int i;
        model_t *mod;
 
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
                if (mod->name[0])
                        if (mod->used)
                                Mod_LoadModel(mod, true, false, mod->isworldmodel);
@@ -50,7 +59,7 @@ static void mod_shutdown(void)
        int i;
        model_t *mod;
 
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
                if (mod->loaded)
                        Mod_UnloadModel(mod);
 }
@@ -63,7 +72,7 @@ static void mod_newmap(void)
        if (!cl_stainmaps_clearonload.integer)
                return;
 
-       for (i = 0;i < MAX_MOD_KNOWN;i++)
+       for (i = 0;i < mod_numknown;i++)
        {
                if (mod_known[i].mempool && mod_known[i].data_surfaces)
                {
@@ -95,8 +104,8 @@ void Mod_Init (void)
        Mod_SpriteInit();
 
        Cvar_RegisterVariable(&r_mipskins);
-       Cmd_AddCommand ("modellist", Mod_Print);
-       Cmd_AddCommand ("modelprecache", Mod_Precache);
+       Cmd_AddCommand ("modellist", Mod_Print, "prints a list of loaded models");
+       Cmd_AddCommand ("modelprecache", Mod_Precache, "load a model");
 }
 
 void Mod_RenderInit(void)
@@ -136,6 +145,7 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea
        int num;
        unsigned int crc;
        void *buf;
+       fs_offset_t filesize;
 
        mod->used = true;
 
@@ -150,10 +160,10 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea
        {
                if (checkdisk && mod->loaded)
                        Con_DPrintf("checking model %s\n", mod->name);
-               buf = FS_LoadFile (mod->name, tempmempool, false);
+               buf = FS_LoadFile (mod->name, tempmempool, false, &filesize);
                if (buf)
                {
-                       crc = CRC_Block((unsigned char *)buf, fs_filesize);
+                       crc = CRC_Block((unsigned char *)buf, filesize);
                        if (mod->crc != crc)
                                mod->loaded = false;
                }
@@ -190,7 +200,7 @@ model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolea
 
        if (buf)
        {
-               char *bufend = (char *)buf + fs_filesize;
+               char *bufend = (char *)buf + filesize;
                num = LittleLong(*((int *)buf));
                // call the apropriate loader
                loadmodel = mod;
@@ -235,7 +245,7 @@ void Mod_ClearUsed(void)
        int i;
        model_t *mod;
 
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
                if (mod->name[0])
                        mod->used = false;
 #endif
@@ -246,7 +256,7 @@ void Mod_PurgeUnused(void)
        int i;
        model_t *mod;
 
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
                if (mod->name[0])
                        if (!mod->used)
                                Mod_UnloadModel(mod);
@@ -258,7 +268,7 @@ void Mod_RemoveStaleWorldModels(model_t *skip)
        int i;
        model_t *mod;
 
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
        {
                if (mod->isworldmodel && mod->loaded && skip != mod)
                {
@@ -278,38 +288,49 @@ Mod_FindName
 model_t *Mod_FindName(const char *name)
 {
        int i;
-       model_t *mod, *freemod;
+       model_t *mod;
 
        if (!name[0])
                Host_Error ("Mod_ForName: NULL name");
 
 // search the currently loaded models
-       freemod = NULL;
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
        {
-               if (mod->name[0])
+               if (mod->name[0] && !strcmp(mod->name, name))
                {
-                       if (!strcmp (mod->name, name))
-                       {
-                               mod->used = true;
-                               return mod;
-                       }
+                       mod->used = true;
+                       return mod;
                }
-               else if (freemod == NULL)
-                       freemod = mod;
        }
 
-       if (freemod)
+       // no match found, find room for a new one
+       for (i = 0;i < mod_numknown;i++)
+               if (!mod_known[i].name[0])
+                       break;
+
+       if (mod_maxknown == i)
        {
-               mod = freemod;
-               strcpy (mod->name, name);
-               mod->loaded = false;
-               mod->used = true;
-               return mod;
+#if 0
+               model_t *old;
+               mod_maxknown += 256;
+               old = mod_known;
+               mod_known = Mem_Alloc(mod_mempool, mod_maxknown * sizeof(model_t));
+               if (old)
+               {
+                       memcpy(mod_known, old, mod_numknown * sizeof(model_t));
+                       Mem_Free(old);
+               }
+#else
+               Host_Error ("Mod_FindName: ran out of models");
+#endif
        }
-
-       Host_Error ("Mod_FindName: ran out of models\n");
-       return NULL;
+       if (mod_numknown == i)
+               mod_numknown++;
+       mod = mod_known + i;
+       strcpy (mod->name, name);
+       mod->loaded = false;
+       mod->used = true;
+       return mod;
 }
 
 /*
@@ -344,7 +365,7 @@ static void Mod_Print(void)
        model_t *mod;
 
        Con_Print("Loaded models:\n");
-       for (i = 0, mod = mod_known;i < MAX_MOD_KNOWN;i++, mod++)
+       for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
                if (mod->name[0])
                        Con_Printf("%4iK %s\n", mod->mempool ? (mod->mempool->totalsize + 1023) / 1024 : 0, mod->name);
 }
@@ -552,9 +573,9 @@ void Mod_BuildBumpVectors(const float *v0, const float *v1, const float *v2, con
        // 6 multiply, 9 subtract
        VectorSubtract(v1, v0, v10);
        VectorSubtract(v2, v0, v20);
-       normal3f[0] = v10[1] * v20[2] - v10[2] * v20[1];
-       normal3f[1] = v10[2] * v20[0] - v10[0] * v20[2];
-       normal3f[2] = v10[0] * v20[1] - v10[1] * v20[0];
+       normal3f[0] = v20[1] * v10[2] - v20[2] * v10[1];
+       normal3f[1] = v20[2] * v10[0] - v20[0] * v10[2];
+       normal3f[2] = v20[0] * v10[1] - v20[1] * v10[0];
        // 12 multiply, 10 subtract
        tc10[1] = tc1[1] - tc0[1];
        tc20[1] = tc2[1] - tc0[1];
@@ -592,6 +613,8 @@ void Mod_BuildTextureVectorsAndNormals(int firstvertex, int numvertices, int num
 {
        int i, tnum;
        float sdir[3], tdir[3], normal[3], *v;
+       const float *v0, *v1, *v2, *tc0, *tc1, *tc2;
+       float f, tangentcross[3], v10[3], v20[3], tc10[2], tc20[2];
        const int *e;
        // clear the vectors
        if (svector3f)
@@ -603,7 +626,59 @@ void Mod_BuildTextureVectorsAndNormals(int firstvertex, int numvertices, int num
        // process each vertex of each triangle and accumulate the results
        for (tnum = 0, e = elements;tnum < numtriangles;tnum++, e += 3)
        {
-               Mod_BuildBumpVectors(vertex3f + e[0] * 3, vertex3f + e[1] * 3, vertex3f + e[2] * 3, texcoord2f + e[0] * 2, texcoord2f + e[1] * 2, texcoord2f + e[2] * 2, sdir, tdir, normal);
+               v0 = vertex3f + e[0] * 3;
+               v1 = vertex3f + e[1] * 3;
+               v2 = vertex3f + e[2] * 3;
+               tc0 = texcoord2f + e[0] * 2;
+               tc1 = texcoord2f + e[1] * 2;
+               tc2 = texcoord2f + e[2] * 2;
+
+               // 79 add/sub/negate/multiply (1 cycle), 1 compare (3 cycle?), total cycles not counting load/store/exchange roughly 82 cycles
+               // 6 add, 28 subtract, 39 multiply, 1 compare, 50% chance of 6 negates
+
+               // calculate the edge directions and surface normal
+               // 6 multiply, 9 subtract
+               VectorSubtract(v1, v0, v10);
+               VectorSubtract(v2, v0, v20);
+               normal[0] = v20[1] * v10[2] - v20[2] * v10[1];
+               normal[1] = v20[2] * v10[0] - v20[0] * v10[2];
+               normal[2] = v20[0] * v10[1] - v20[1] * v10[0];
+
+               // calculate the tangents
+               // 12 multiply, 10 subtract
+               tc10[1] = tc1[1] - tc0[1];
+               tc20[1] = tc2[1] - tc0[1];
+               sdir[0] = tc10[1] * v20[0] - tc20[1] * v10[0];
+               sdir[1] = tc10[1] * v20[1] - tc20[1] * v10[1];
+               sdir[2] = tc10[1] * v20[2] - tc20[1] * v10[2];
+               tc10[0] = tc1[0] - tc0[0];
+               tc20[0] = tc2[0] - tc0[0];
+               tdir[0] = tc10[0] * v20[0] - tc20[0] * v10[0];
+               tdir[1] = tc10[0] * v20[1] - tc20[0] * v10[1];
+               tdir[2] = tc10[0] * v20[2] - tc20[0] * v10[2];
+
+               // make the tangents completely perpendicular to the surface normal
+               // 12 multiply, 4 add, 6 subtract
+               f = DotProduct(sdir, normal);
+               sdir[0] -= f * normal[0];
+               sdir[1] -= f * normal[1];
+               sdir[2] -= f * normal[2];
+               f = DotProduct(tdir, normal);
+               tdir[0] -= f * normal[0];
+               tdir[1] -= f * normal[1];
+               tdir[2] -= f * normal[2];
+
+               // if texture is mapped the wrong way (counterclockwise), the tangents
+               // have to be flipped, this is detected by calculating a normal from the
+               // two tangents, and seeing if it is opposite the surface normal
+               // 9 multiply, 2 add, 3 subtract, 1 compare, 50% chance of: 6 negates
+               CrossProduct(tdir, sdir, tangentcross);
+               if (DotProduct(tangentcross, normal) < 0)
+               {
+                       VectorNegate(sdir, sdir);
+                       VectorNegate(tdir, tdir);
+               }
+
                if (!areaweighting)
                {
                        VectorNormalize(sdir);
@@ -917,10 +992,12 @@ static rtexture_t *GL_TextureForSkinLayer(const unsigned char *in, int width, in
        return NULL;
 }
 
-int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture)
+int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture)
 {
        imageskin_t s;
        memset(skinframe, 0, sizeof(*skinframe));
+       if (cls.state == ca_dedicated)
+               return false;
        if (!image_loadskin(&s, basename))
                return false;
        skinframe->base = R_LoadTexture2D (loadmodel->texturepool, basename, s.basepixels_width, s.basepixels_height, s.basepixels, TEXTYPE_RGBA, textureflags, NULL);
@@ -947,44 +1024,84 @@ int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags,
        return true;
 }
 
-int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, unsigned char *skindata, int width, int height)
+int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette)
 {
+       int i;
        unsigned char *temp1, *temp2;
        memset(skinframe, 0, sizeof(*skinframe));
+       if (cls.state == ca_dedicated)
+               return false;
        if (!skindata)
                return false;
-       if (r_shadow_bumpscale_basetexture.value > 0)
-       {
-               temp1 = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 8);
-               temp2 = temp1 + width * height * 4;
-               Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
-               Image_HeightmapToNormalmap(temp1, temp2, width, height, false, r_shadow_bumpscale_basetexture.value);
-               skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, textureflags, NULL);
-               Mem_Free(temp1);
-       }
-       if (loadglowtexture)
+       if (bitsperpixel == 32)
        {
-               skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, textureflags); // glow
-               skinframe->base = skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_merged", basename), palette_nofullbrights, textureflags); // all but fullbrights
-               if (loadpantsandshirt)
+               if (r_shadow_bumpscale_basetexture.value > 0)
                {
-                       skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, textureflags); // pants
-                       skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, textureflags); // shirt
-                       if (skinframe->pants || skinframe->shirt)
-                               skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_nospecial", basename), palette_nocolormapnofullbrights, textureflags); // no special colors
+                       temp1 = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 8);
+                       temp2 = temp1 + width * height * 4;
+                       Image_HeightmapToNormalmap(skindata, temp2, width, height, false, r_shadow_bumpscale_basetexture.value);
+                       skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, textureflags | TEXF_ALPHA, NULL);
+                       Mem_Free(temp1);
+               }
+               skinframe->base = skinframe->merged = R_LoadTexture2D(loadmodel->texturepool, basename, width, height, skindata, TEXTYPE_RGBA, textureflags, NULL);
+               if (textureflags & TEXF_ALPHA)
+               {
+                       for (i = 3;i < width * height * 4;i += 4)
+                               if (skindata[i] < 255)
+                                       break;
+                       if (i < width * height * 4)
+                       {
+                               unsigned char *fogpixels = Mem_Alloc(loadmodel->mempool, width * height * 4);
+                               memcpy(fogpixels, skindata, width * height * 4);
+                               for (i = 0;i < width * height * 4;i += 4)
+                                       fogpixels[i] = fogpixels[i+1] = fogpixels[i+2] = 255;
+                               skinframe->fog = R_LoadTexture2D(loadmodel->texturepool, va("%s_fog", basename), width, height, fogpixels, TEXTYPE_RGBA, textureflags, NULL);
+                               Mem_Free(fogpixels);
+                       }
                }
        }
-       else
+       else if (bitsperpixel == 8)
        {
-               skinframe->base = skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_merged", basename), palette_complete, textureflags); // all
-               if (loadpantsandshirt)
+               if (r_shadow_bumpscale_basetexture.value > 0)
+               {
+                       temp1 = (unsigned char *)Mem_Alloc(loadmodel->mempool, width * height * 8);
+                       temp2 = temp1 + width * height * 4;
+                       if (bitsperpixel == 32)
+                               Image_HeightmapToNormalmap(skindata, temp2, width, height, false, r_shadow_bumpscale_basetexture.value);
+                       else
+                       {
+                               // use either a custom palette or the quake palette
+                               Image_Copy8bitRGBA(skindata, temp1, width * height, palette ? palette : palette_complete);
+                               Image_HeightmapToNormalmap(temp1, temp2, width, height, false, r_shadow_bumpscale_basetexture.value);
+                       }
+                       skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, textureflags | TEXF_ALPHA, NULL);
+                       Mem_Free(temp1);
+               }
+               // use either a custom palette, or the quake palette
+               skinframe->base = skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_merged", basename), palette ? palette : (loadglowtexture ? palette_nofullbrights : ((textureflags & TEXF_ALPHA) ? palette_transparent : palette_complete)), textureflags); // all
+               if (!palette && loadglowtexture)
+                       skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, textureflags); // glow
+               if (!palette && loadpantsandshirt)
                {
                        skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, textureflags); // pants
                        skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, textureflags); // shirt
-                       if (skinframe->pants || skinframe->shirt)
-                               skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_nospecial", basename), palette_nocolormap, textureflags); // no pants or shirt
+               }
+               if (skinframe->pants || skinframe->shirt)
+                       skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_nospecial", basename),loadglowtexture ? palette_nocolormapnofullbrights : palette_nocolormap, textureflags); // no special colors
+               if (textureflags & TEXF_ALPHA)
+               {
+                       // if not using a custom alphapalette, use the quake one
+                       if (!alphapalette)
+                               alphapalette = palette_alpha;
+                       for (i = 0;i < width * height;i++)
+                               if (((unsigned char *)alphapalette)[skindata[i]*4+3] < 255)
+                                       break;
+                       if (i < width * height)
+                               skinframe->fog = GL_TextureForSkinLayer(skindata, width, height, va("%s_fog", basename), alphapalette, textureflags); // fog mask
                }
        }
+       else
+               return false;
        if (!skinframe->nmap)
                skinframe->nmap = r_texture_blanknormalmap;
        return true;
@@ -1081,19 +1198,19 @@ tag_torso,
 */
        memset(tagsets, 0, sizeof(tagsets));
        memset(word, 0, sizeof(word));
-       for (i = 0;i < MAX_SKINS && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true));i++)
+       for (i = 0;i < MAX_SKINS && (data = text = (char *)FS_LoadFile(va("%s_%i.skin", loadmodel->name, i), tempmempool, true, NULL));i++)
        {
                numtags = 0;
 
                // If it's the first file we parse
                if (skinfile == NULL)
                {
-                       skinfile = (skinfile_t *)Mem_Alloc(tempmempool, sizeof(skinfile_t));
+                       skinfile = (skinfile_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfile_t));
                        first = skinfile;
                }
                else
                {
-                       skinfile->next = (skinfile_t *)Mem_Alloc(tempmempool, sizeof(skinfile_t));
+                       skinfile->next = (skinfile_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfile_t));
                        skinfile = skinfile->next;
                }
                skinfile->next = NULL;
@@ -1126,7 +1243,7 @@ tag_torso,
                                if (words == 3)
                                {
                                        Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[1], word[2]);
-                                       skinfileitem = (skinfileitem_t *)Mem_Alloc(tempmempool, sizeof(skinfileitem_t));
+                                       skinfileitem = (skinfileitem_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfileitem_t));
                                        skinfileitem->next = skinfile->items;
                                        skinfile->items = skinfileitem;
                                        strlcpy (skinfileitem->name, word[1], sizeof (skinfileitem->name));
@@ -1147,7 +1264,7 @@ tag_torso,
                        {
                                // mesh shader name, like "U_RArm,models/players/Legoman/BikerA1.tga"
                                Con_DPrintf("Mod_LoadSkinFiles: parsed mesh \"%s\" shader replacement \"%s\"\n", word[0], word[2]);
-                               skinfileitem = (skinfileitem_t *)Mem_Alloc(tempmempool, sizeof(skinfileitem_t));
+                               skinfileitem = (skinfileitem_t *)Mem_Alloc(loadmodel->mempool, sizeof(skinfileitem_t));
                                skinfileitem->next = skinfile->items;
                                skinfile->items = skinfileitem;
                                strlcpy (skinfileitem->name, word[0], sizeof (skinfileitem->name));