static float texture_gamma = 1.0;
-cvar_t vid_gamma = {"vid_gamma", "1", true};
-cvar_t vid_brightness = {"vid_brightness", "1", true};
-cvar_t vid_contrast = {"vid_contrast", "1", true};
+cvar_t vid_gamma = {CVAR_SAVE, "vid_gamma", "1"};
+cvar_t vid_brightness = {CVAR_SAVE, "vid_brightness", "1"};
+cvar_t vid_contrast = {CVAR_SAVE, "vid_contrast", "1"};
void Palette_Setup8to24(void)
{