ddef_t *ED_FieldAtOfs (int ofs);
qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
+cvar_t pr_checkextension = {"pr_checkextension", "1"};
cvar_t nomonsters = {"nomonsters", "0"};
cvar_t gamecfg = {"gamecfg", "0"};
cvar_t scratch1 = {"scratch1", "0"};
int eval_ping;
int eval_movement;
int eval_pmodel;
+int eval_punchvector;
dfunction_t *SV_PlayerPhysicsQC;
dfunction_t *EndFrameQC;
eval_ping = FindFieldOffset("ping");
eval_movement = FindFieldOffset("movement");
eval_pmodel = FindFieldOffset("pmodel");
+ eval_punchvector = FindFieldOffset("punchvector");
// LordHavoc: allowing QuakeC to override the player movement code
SV_PlayerPhysicsQC = ED_FindFunction ("SV_PlayerPhysics");
Cmd_AddCommand ("edicts", ED_PrintEdicts);
Cmd_AddCommand ("edictcount", ED_Count);
Cmd_AddCommand ("profile", PR_Profile_f);
+ Cvar_RegisterVariable (&pr_checkextension);
Cvar_RegisterVariable (&nomonsters);
Cvar_RegisterVariable (&gamecfg);
Cvar_RegisterVariable (&scratch1);