// byte = bound(0, s->scale * 16, 255)
#define E5_SCALE (1<<10)
// flag
-#define E5_ORIGIN32 (1<<11)
+#define E5_ORIGIN32 (1<<11)
// flag
#define E5_ANGLES16 (1<<12)
// flag
{
// number of the latest message sent to client
int latestframenum;
+ // updated by WriteFrame for internal use
+ int viewentnum;
// logs of all recently sent messages (between acked and latest)
entityframe5_packetlog_t packetlog[ENTITYFRAME5_MAXPACKETLOGS];
+ // this goes up as needed and causes all the arrays to be reallocated
+ int maxedicts;
+
// which properties of each entity have changed since last send
- int deltabits[MAX_EDICTS];
+ int *deltabits; // [maxedicts]
// priorities of entities (updated whenever deltabits change)
// (derived from deltabits)
- qbyte priorities[MAX_EDICTS];
+ qbyte *priorities; // [maxedicts]
// last frame this entity was sent on, for prioritzation
- int updateframenum[MAX_EDICTS];
+ int *updateframenum; // [maxedicts]
// database of current status of all entities
- // (FIXME: this is 2.5mb per client even if most is unused!)
- entity_state_t states[MAX_EDICTS];
+ entity_state_t *states; // [maxedicts]
// which entities are currently active
// (duplicate of the active bit of every state in states[])
// (derived from states)
- qbyte visiblebits[(MAX_EDICTS+7)/8];
+ qbyte *visiblebits; // [(maxedicts+7)/8]
// delta compression of stats
qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool);
void EntityFrame5_FreeDatabase(entityframe5_database_t *d);
void EntityFrame5_ResetDatabase(entityframe5_database_t *d);
-int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age);
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg);
int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n);
void EntityFrame5_CL_ReadFrame(void);
-void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum, int viewentnum);
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum);
void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum);
void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats);