return i;
}
-void r_explosion_start()
+void r_explosion_start(void)
{
int x, y;
byte noise1[128][128], noise2[128][128], data[128][128][4];
explosiontexturefog = R_LoadTexture ("explosiontexturefog", 128, 128, &data[0][0][0], TEXF_MIPMAP | TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
}
-void r_explosion_shutdown()
+void r_explosion_shutdown(void)
{
}
-void r_explosion_newmap()
+void r_explosion_newmap(void)
{
memset(explosion, 0, sizeof(explosion));
}
-void R_Explosion_Init()
+void R_Explosion_Init(void)
{
int i, x, y;
i = 0;
}
}
-void R_MoveExplosions()
+void R_MoveExplosions(void)
{
int i;
float frametime;
}
}
-void R_DrawExplosions()
+void R_DrawExplosions(void)
{
int i;
if (!r_drawexplosions.value)