rewrote most of the RSurfShader_ functions to use R_Mesh_Draw_GetBuffer instead of...
[xonotic/darkplaces.git] / r_light.h
index 1c28cb7ff72edf323f90917d1c7cdc5311cc5100..cc63e8bbefc038fa0571fb38e07cd02ca3715af3 100644 (file)
--- a/r_light.h
+++ b/r_light.h
@@ -8,7 +8,7 @@ typedef struct
        vec_t cullradius2; // only for culling comparisons, squared version
        vec3_t light; // the brightness of the light
        vec_t cullradius; // only for culling comparisons
-       vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
+       vec_t subtract; // to avoid sudden brightness change at cullradius, subtract this
 //     entity_render_t *ent; // owner of this light
 }
 rdlight_t;