vec3_t beamdir, right, up, offset;
float length, t1, t2;
- R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_Matrix(&identitymatrix);
// calculate beam direction (beamdir) vector and beam length
// get difference vector
return;
beamrepeatscale = 1.0f / r_lightningbeam_repeatdistance.value;
- for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+ for (i = 0, b = cl_beams;i < cl_activebeams;i++, b++)
{
if (b->model && b->endtime >= r_refdef.time && b->lightning)
{